Quote:
Originally Posted by nerdvana
I'm working up magic items as gadgets (for pricing purposes). I'm trying to figure out if there should be a limitation added to items that have to be attuned before they are used. I am already halving the limitation for Can Be Stolen naturally, but I'm figuring that attunement rules would be an Accessability limitation of some sort.
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It's an enhancement; or as you noted, lowers the drawback of the Can Be Stolen limitation. From your other post it looks like you are thinking about energy/cash price effects, and there it's also a source of a markup, both for the being harder to steal effect (which is a benefit somebody might want enough to part with a couple extra bucks for), and because the enchantment itself is more complicated (includes some sort of identity recognition routine after all) and hence presumably requires more time or skill to build in the first place.
Why do you think it's a limitation at all? That is, in what way are you worse off having a gadget with this property than without it? As far as I can see the only time is could ever make a difference is the day you acquired it - a drawback that wears off after one day isn't a serious limitation.