Quote:
Originally Posted by vierasmarius
Question: Are you requiring characters to buy enchanted items as gadgets (even ones they find while adventuring)? Or are you just using cp values to balance items against each other, and determine a fair $ cost?
If characters already have to spend points on an item, that's basically attuning to it. In fact, I'm not sure how you'd even have a gadget *without* the need to attune to it. The attunement process can be whatever you'd like, but it wouldn't be worth any extra points.
If the characters don't have to spend points on gadgets, and you're just treating it like equipment, then sure - attunement as an Accessibility limitation makes sense.
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Good questions. Yes, since I am going to be modeling a D&D world these magic items are treated like equipment. They may or may not be signature gear, but they won't be advantages on the character sheets. As I read your comments you then concur.
What do you think of the values I was thinking of applying to it? Mages could use the non-mage method if they wanted to not incure a Threshhold debt (as most mages in my world get their energy that way) but they also have the option of the quick method which is why I figured that the non-FP way doesn't get a reduction in its value like the FP one does.