Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-03-2011, 03:40 PM   #1
nerdvana
 
nerdvana's Avatar
 
Join Date: Nov 2006
Default Limitation Question

I'm working up magic items as gadgets (for pricing purposes). I'm trying to figure out if there should be a limitation added to items that have to be attuned before they are used. I am already halving the limitation for Can Be Stolen naturally, but I'm figuring that attunement rules would be an Accessability limitation of some sort.

For mages it will simply be hold the item and spend FP (one or more) to attune it to your aura. For non-mages I'm thinking some sort of ritual: like sleep with it under your pillow wrapped in a silk cloth for a night (or more complicated for more powerful items).

I'm thinking -10% accessability for most things, -20% for really complicated attument rituals, and for the mage atunement a -1% per FP cost (basically a -70% limitation on Costs Fatigue).

Does anyone see any serious flaws in these numbers?
nerdvana is offline   Reply With Quote
 

Tags
limitations, q&a


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.