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#91 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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My players still fondly recall how I assumed Super Jump would just allow someone to jump wherever they pleased, or how I let someone take a Force Sword into my Fantasy game, or how I suggested to the drow player that it would be cool if her boyfriend/co-pilot would be a complete bipolar wreck, or how I grounded the sky captain drow gunslingers airship (effectively taking away 50 points of her character) for the entirety of the game. These mistakes (which I won't make again, because ther are too simple. I now make sophisticated mistakes!) proved to not be that horrible after all, we either fixed them after they came to light, or let them slide and figured we'd get it right next time. I think that like children, GMs and players need a lot of room to play and mess up, but in the end, they'll figure it out.
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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#92 | |
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Join Date: Oct 2008
Location: Shangri-La
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#93 | |
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Join Date: Nov 2006
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#94 |
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Join Date: Jan 2010
Location: New York
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Actually, there's a whole type of gamer who would be willing to play that, so long as the rules provide a way for them to get better, ie get to level 2 and beyond. So, yeah, there are players who would find that wizard interesting to play simply for the growth of his abilities and not care one lick about the setting at all.
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"I'm all lost in the supermarket, I can no longer shop happily. I came in here for a special offer, a guaranteed personality." |
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#95 |
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Join Date: Sep 2004
Location: Southeast NC
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I think releasing a DF setting would be unfair to both DF and the setting. Like I said before, I could get behind a new fantasy setting that was set up to allow DF games, but saying "This is the DF setting" means it will be expected to comply fully with DF and that future DF releases are going to be expected to comply with it.
For example, the DF templates specifically leave out traits that just don't come up in a dungeon crawl campaign. Do DFWorld's elves have Unaging or not? If they do, they aren't really compatible with DF. If not, elves are missing a feature they are normally expected to have that can be quite important for other types of games. On the other hand, if SJG decided they wanted to create a new fantasy setting with all the classic fantasy trappings, I could support it. And if it had a text box or appendix with advice on converting it to a DF game, more power to it.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#96 | ||
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Join Date: Apr 2006
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How many times have you heard that GURPS is "boring" or "flavorless"? It's (partly, at least) because the rulebooks don't imply any kind of setting or background. And that's great for most of GURPS, because GURPS isn't supposed to have any kind of implied setting; it's supposed to be generic. But DF isn't really very generic. Presuming you're following the genre, right off the bat you're assuming a setting (pseudo-medieval fantasy, vaguely eurocentric with cosmopolitan additions such as ninjas; the land is full of caves, ruins, and other indoor areas filled with monsters and treasure) and a play style (heavy focus on combat and resource management, bigger-than-life heroic adventurer PCs, slightly corny attitude). It seems silly to cling as tightly as possible to genericism as a guiding principle when you've already defined so much for the GM. Quote:
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#97 | |
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formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Also, what kind of game is Unaging remotely important in? You need the game to go on for like, three decades before a typical PC is going to make his first aging roll, and aging attacks in DF specifically target your effective age. Immunity to Aging Attacks might be worth as many as five points, but that would be being extremely generous. If anything, I think the non-DF elf templates are just kinda lame.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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#98 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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__________________
Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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#99 |
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Join Date: Nov 2006
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I think DF 12 Ninjas highlights the need for a DF setting. All of the templates are Eurocentric and the races are as well excluding the beastmen which could be from anywhere. But ninjas are sort of the odball and it would be nice to have some sort of setting to fit them in and integratethem with maybe some other Asian style templates and races to use. Maybe even some discussion on Japanese gods and chi power. I personally think that having a load of real world deities and the mythical creatures are perfect for DF. There are so many cool myths that would be easy to plunder and would set up endless ideas. I mean it would be cool to have your DF gang go to places like mythic Africa, Polynesia, America or Asia and there is so much texture and style that there would rarely be boredom. I would love to have a setting for DF but I really would hope that it would include real world gods and DF versions of their culture just to add ambiance to the game.
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#100 | ||
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Join Date: Jul 2009
Location: Berlin, Germany
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A purpose-build setting/sandbox which would give the GM the option *) to skip this "homework" of converting a setting specifically for DF would be nice, no? "Will nobody think of the chil.., err, GMs?" :-) *) And I explicitly mean "as an option": it should be clear that every GM is of course free to set his/her game in a vacuum, or convert Hârn, Transhuman Space, Disney's Adventures of the Gummi Bears, or whatever for his/her DF game without "breaking" canon. |
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| Tags |
| dungeon fantasy, worldbuilding |
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