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#17 | |
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Join Date: Sep 2007
Location: Arkham Asylum
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Quote:
My players still fondly recall how I assumed Super Jump would just allow someone to jump wherever they pleased, or how I let someone take a Force Sword into my Fantasy game, or how I suggested to the drow player that it would be cool if her boyfriend/co-pilot would be a complete bipolar wreck, or how I grounded the sky captain drow gunslingers airship (effectively taking away 50 points of her character) for the entirety of the game. These mistakes (which I won't make again, because ther are too simple. I now make sophisticated mistakes!) proved to not be that horrible after all, we either fixed them after they came to light, or let them slide and figured we'd get it right next time. I think that like children, GMs and players need a lot of room to play and mess up, but in the end, they'll figure it out.
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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| Tags |
| dungeon fantasy, worldbuilding |
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