Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-31-2011, 07:31 PM   #4
David Johnston2
 
Join Date: Dec 2007
Default Re: Permanent Duration Enhancement

Quote:
Originally Posted by nerdvana View Post
*facepalms* I forgot to say where I was planning to use it... this is for the Affliction that I'm working up as a way to do power based enchantment.



I don't see how... this is to distinguish a permanently enchanted magic item from a general spell effect. Shouldn't there be a duration difference?
Duration difference from what? The Magic power modifier includes "won't work in no mana" and "can be suppressed by things like Neutralize Magic".

Last edited by David Johnston2; 03-31-2011 at 10:26 PM.
David Johnston2 is offline   Reply With Quote
 

Tags
enhancement, magic, q&a

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.