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Old 03-31-2011, 01:05 PM   #26
ULFGARD
 
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Join Date: Dec 2010
Location: Seattle
Default Re: Dungeon Fantasy needs a bare-bones setting

Quote:
Originally Posted by Nymdok View Post
A GURPS:DF By Example adventure may not be a bad idea.

Somethign Like Tower of Octavius with an adventure built in and for DF.

As noted above, A town, a couple of Holes with monsters and treasure in them and a basic beastiary/encounter table to go with it.

Although converting other sources to gurps isnt hard in itself, I can see why a new GM might want something more like a turn key solution for his first attempts at reffing the game.

It should Include:
Near Town Map: Major Lanmarks Include
  1. Town
  2. Adventure Area 1
  3. Adventure Area 2
Town Map:Major landmarks include
  1. Location and Interior Map of Mayor/Duke/King (Quest Giver's) house/Mansion/Castle.
  2. Location and Interior Map of Armory/Outfitters.
  3. Location and Interior map of Tavern/Inn where the charachters will likely sleep.
  4. Location and Interior Maps of the Guards Barracks.
  5. Location and Interior Maps of a Temple/Mageria/Yerberia for Healing
Maps for the Adventure Areas.

Printable Sheets with the Stats for the Monsters in the Encounter Areas and Stats for Major NPCs(King, Captain of the Guard, Head Clerk at Outfitters etc).

Encounter Tables for Each of the Adventure Areas. For begining players and GMs 'I walk into a hole kill creatures and make their possesions my own' is plenty to handle, but you could throw a rudimentry plot in there as well.

The town map and data is infinitely reusable and could become a Base oF Ops for the carachters for many adventures as could either one of the adventure areas once the monsters are relocated to the afterlife.

This would also help the new GM see what kind of preparation is required to make a game run smoothly, and he could then begin generating his own by expanding the map of the town and its surroundings to encompass a country or continent. Throw in a few competing races and cities and before you know it, you've got a running world.


There may be alot of this stuff on e23 right now and I just dont see it. Although Caravan To Ein Aris is a good adventure, the meatier parts of it involves a level of inrtigue than most DFers arent really looking for. Nail Down 12-20 pages of PDF that contain a foothold into Dungeon Fantasy that is ready to play right out of the box.

It may be that because GURPS GMs love to microtweak thier worlds to death there hasn't been a market for this kind of 'starter module.' As we continue to pick up players from other systems, I think showing them a well written example of an adventure might make the transition for them easier.

For the Record, I love extending this idea to GURPS:(Insert Genre Here) By Example.

Nymdok
The 0one stuff on e23 is excellent for this. Don't want to map something out? Here you go. And it's CHEAP (a lot of mileage for $2). I grabbed some of 'em and have used them in my DF game with great success.

Some of it has good tools for determining what you, as GM, wants in each room (legend at the end with blank lines for filling info in). Perhaps some supplement that suggests maps? I don't know how licensing would work, though...
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