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Originally Posted by vitruvian
Wouldn't this be an Obscure based on fog/smoke rather than darkness per se?
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-- I don't have the books in front of me, but the end effect is a Vision penalty, correct? The rest is a special effect.
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Maybe Innate Attack (Rigid Wall) instead so it's semipermanent barriers with some HP as well as DR, until dissolved? Start off with Crushing (the worst that happens is you take collision damage from running into it; No Wounding if it's cushy and yielding so you get stopped without harm), then add other damage types as AAs or linked Wall effects - Burning w/Surge for an electrified barrier, Corrosive for a nanofog barrier that tries to eat what impacts it, etc.
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-- I don't remember their walls doing damage. Is this an extrapolation?
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Do the targets need to have nanotech of some kind in them already, or can this involve sending fog nanites out to infiltrate their brains? Quick Contest vs. Will, or vs. HT since it's neurological? Is there a Resistance available?
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-- Every 'human' in Centauri Knights is a cyborg, so that's where I imagine it comes into play. Requries Osiran fog around to do anything though.
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Could this extend to include vision in other spectra, or even Clairsentience, i.e., remote viewing using sensors at long distances? 360 Vision or Vibration Sense?
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-- Certainly. Perhaps even stuff like Combat Reflexes and Perks like Back to the Wall.
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Can you have the fog infiltrate 'fresh' brains so you can read and send thoughts with them as well?
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-- It's not clear. I think Mind Control is more like you are only hijacking the electronics of their cyborg bodies or using solid fog around them to direct movements.
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Is the use of the fog fatiguing? Maybe it would be possible to actually do the abilities with a subset of spells from GURPS Magic, with ghost fog substituting for Mana.
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-- It does cost energy in BESM.