I'm going to have to guess on these answers since I don't have the book yet (hopefully, the first'll be out tomorrow, but maybe later). Still, they're educated guesses from what I've read on the forums, so hopefully they're correct:
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Originally Posted by Greg 1
So I suppose my questions would include, at least,
Is there a stock setting?
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RPK has definitively states 'no' on this question.
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Does it support play at different TLs?
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Depends on what you mean by 'support'. It's designed for TL8, but the majority of the templates can probably work at lower TLs, and the monsters, most of the MH2 GMing 'hints' and rules, etc can probably work at any TL. There probably won't be any official 'this is a TL6 monster hunter party' type stuff, though.
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Does it support PCs who are not of high point value?
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Yes. If I remember right, there are templates in MH4 that go all the way down to 100(?) points or so. MH1 only supports high-point value characters (400 points), but you can use the Sidekicks PDF (MH4) to create lower-point value characters.
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Does it support PCs who lack cinematic abilities?
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Yes. Again, see MH4.
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Would it be helpful for running a setting something like Delta Green (Call of Cthulhu) in which PCs are trained professionals, but should avoid fights with Things if they can help it?
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I'm pretty sure this is a yes; I certainly hope so at any rate, since it's how one of my own 'monster hunter' settings is going to run, though it'll have to use custom monsters for the most part for various reasons, since it doesn't have much to do with myth/etc. Again, MH2 might be useful here, but I honestly don't know how powerful the monsters are likely to be. Horror's monsters may be better suited to this, but the campaign guidelines/etc in the MH series (especially MH2) will probably be very useful for this kind of campaign.