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Old 03-30-2011, 08:59 AM   #1
vitruvian
 
Join Date: Aug 2004
Default Re: GURPS Centauri Knights

Quote:
Originally Posted by Tzeentch View Post
-- Geez, I'm the one who drafted the d20 classes in that book and I don't remember anything what I gave them :)

-- Fog witches require proficiency with the Osiran language, but that is probably a special effect in GURPS.

-- In BESM they have a somewhat limited ability set:

Environmental Control (partial darkness) --> Obscure (Vision) w/ Area Effect
Wouldn't this be an Obscure based on fog/smoke rather than darkness per se?

Quote:
Originally Posted by Tzeentch View Post
Force Field (wall) -- DR (Force Field) with Directional, Affects Others and Area Effect.
Maybe Innate Attack (Rigid Wall) instead so it's semipermanent barriers with some HP as well as DR, until dissolved? Start off with Crushing (the worst that happens is you take collision damage from running into it; No Wounding if it's cushy and yielding so you get stopped without harm), then add other damage types as AAs or linked Wall effects - Burning w/Surge for an electrified barrier, Corrosive for a nanofog barrier that tries to eat what impacts it, etc.

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Originally Posted by Tzeentch View Post
Meld (solid fog only) --> Permeation (nanotech)
And this would then cleanly allow Permeation that lets you pass through your own and other's nanofog barriers.

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Originally Posted by Tzeentch View Post
Mind Control --> Mind Control
Do the targets need to have nanotech of some kind in them already, or can this involve sending fog nanites out to infiltrate their brains? Quick Contest vs. Will, or vs. HT since it's neurological? Is there a Resistance available?

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Originally Posted by Tzeentch View Post
Sensors (indirect) --> Probably best modelled as increased Perception with the nanotech limitation.
Could this extend to include vision in other spectra, or even Clairsentience, i.e., remote viewing using sensors at long distances? 360 Vision or Vibration Sense?

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Telepathy (other fog witches and xenomechs)
Can you have the fog infiltrate 'fresh' brains so you can read and send thoughts with them as well?

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Originally Posted by Tzeentch View Post
All fog witches have Magical Restrictions (requires ghost fog), Marked (live dream jewel implant), Skeleton in the Closet (Fog Witch). --> REquires nanotech (same as Biological, -10%), Distinctive FEature (live dream jewel), Secret (Fog Witch, imprisonment).
Is the use of the fog fatiguing? Maybe it would be possible to actually do the abilities with a subset of spells from GURPS Magic, with ghost fog substituting for Mana.
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Old 03-30-2011, 02:42 PM   #2
Tzeentch
 
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Default Re: GURPS Centauri Knights

Quote:
Originally Posted by vitruvian View Post
Wouldn't this be an Obscure based on fog/smoke rather than darkness per se?
-- I don't have the books in front of me, but the end effect is a Vision penalty, correct? The rest is a special effect.

Quote:
Maybe Innate Attack (Rigid Wall) instead so it's semipermanent barriers with some HP as well as DR, until dissolved? Start off with Crushing (the worst that happens is you take collision damage from running into it; No Wounding if it's cushy and yielding so you get stopped without harm), then add other damage types as AAs or linked Wall effects - Burning w/Surge for an electrified barrier, Corrosive for a nanofog barrier that tries to eat what impacts it, etc.
-- I don't remember their walls doing damage. Is this an extrapolation?

Quote:
Do the targets need to have nanotech of some kind in them already, or can this involve sending fog nanites out to infiltrate their brains? Quick Contest vs. Will, or vs. HT since it's neurological? Is there a Resistance available?
-- Every 'human' in Centauri Knights is a cyborg, so that's where I imagine it comes into play. Requries Osiran fog around to do anything though.

Quote:
Could this extend to include vision in other spectra, or even Clairsentience, i.e., remote viewing using sensors at long distances? 360 Vision or Vibration Sense?
-- Certainly. Perhaps even stuff like Combat Reflexes and Perks like Back to the Wall.

Quote:
Can you have the fog infiltrate 'fresh' brains so you can read and send thoughts with them as well?
-- It's not clear. I think Mind Control is more like you are only hijacking the electronics of their cyborg bodies or using solid fog around them to direct movements.

Quote:
Is the use of the fog fatiguing? Maybe it would be possible to actually do the abilities with a subset of spells from GURPS Magic, with ghost fog substituting for Mana.
-- It does cost energy in BESM.
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Old 03-30-2011, 02:51 PM   #3
vitruvian
 
Join Date: Aug 2004
Default Re: GURPS Centauri Knights

Quote:
Originally Posted by Tzeentch View Post
-- I don't have the books in front of me, but the end effect is a Vision penalty, correct? The rest is a special effect.


-- I don't remember their walls doing damage. Is this an extrapolation?
Yeah, pretty much, although I would think that any rigid wall would do collision damage if you ran into it full-tilt. The other effects were just me thinking about what else you could maybe order a nanofog to do. They've got to have energy storage (or transmitted power) at a pretty high density, so electrification doesn't seem unlikely, 'disassemble' seems like a pretty easy order to give, and so on.


Quote:
Originally Posted by Tzeentch View Post
-- Every 'human' in Centauri Knights is a cyborg, so that's where I imagine it comes into play. Requries Osiran fog around to do anything though.
They're all cyborgs? Wow. Maybe they just all have Reprogrammable, and the witches are the only ones with a Perk equivalent to Access Jack and the knowledge of how to do programming...


Quote:
Originally Posted by Tzeentch View Post
-- Certainly. Perhaps even stuff like Combat Reflexes and Perks like Back to the Wall.


-- It's not clear. I think Mind Control is more like you are only hijacking the electronics of their cyborg bodies or using solid fog around them to direct movements
If Mind Control is hijacking, it doesn't seem unlikely that Telesend could be accounted for by sending messages to their sensory input.

And if it's conceivable that the fog could physically move them, does that imply some level of Telekinesis in GURPS terms is possible, where you actually use the fog to manipulate macroscopic objects rather than just impede them?


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Originally Posted by Tzeentch View Post
-- It does cost energy in BESM.
Then GURPS Magic might actually be a good fit, were it not for the lack of 'Wall' type spells with a limit as to ther DR, as opposed to Force Dome and Force Wall.

Last edited by vitruvian; 03-30-2011 at 02:58 PM.
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Old 03-30-2011, 02:58 PM   #4
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: GURPS Centauri Knights

Quote:
Originally Posted by Tzeentch View Post
-- I don't remember their walls doing damage. Is this an extrapolation?
I believe they're treated as solid objects, so if you ram into one and don't break it, you take damage, and that's how rigid walls work in GURPS. Force walls in BESM are breakable, so I'd probably go with IA, Crushing, Area (+50% or more), Wall x1, Rigid (+30%), and maybe No Wounding (-50%) or some sort of Range limitation (by default, can be created at 10 yards range with full strength, 100 yard ranges with half strength). A 2d wall that's 3 hexes long would thus be DR 6, HP 1, and cost 18 points (or less, depending on other limitations).
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Old 03-30-2011, 03:40 PM   #5
marvin
 
Join Date: Aug 2004
Location: Cydonia
Default Re: GURPS Centauri Knights

A Fog Witch's telepathy and mind control powers only work on Osiran robots and other Fog Witches (i.e. those people with an implanted Dream Jewel). They can of course control the Fog with these powers but only in the sense of a radio link to a nanoswarm. If doing a cross over with Transhuman Space I'd be inclined to allow the Fog Witches to gain some other powers that allow them to tap into human systems, but this is certainly not canon for the Centauri Knights setting.

Yes, pretty much all humans in the Alpha Centauri are cyborgs, but unlike in TS where they would be ghosts inhabiting shells; they are instead actually brain pods shoved into a robotic chassis. This is covered in GURPS terms as Total Cyborg Brain Transplants (Ultra-Tech, pg. 219).

I'm still hashing out how all the bits of the Fog's abilities would work in GURPS terms.

Benjamin
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