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Join Date: Aug 2004
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And this would then cleanly allow Permeation that lets you pass through your own and other's nanofog barriers. Do the targets need to have nanotech of some kind in them already, or can this involve sending fog nanites out to infiltrate their brains? Quick Contest vs. Will, or vs. HT since it's neurological? Is there a Resistance available? Quote:
Can you have the fog infiltrate 'fresh' brains so you can read and send thoughts with them as well? Is the use of the fog fatiguing? Maybe it would be possible to actually do the abilities with a subset of spells from GURPS Magic, with ghost fog substituting for Mana. |
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Join Date: Aug 2004
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#3 | |||
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Join Date: Aug 2004
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And if it's conceivable that the fog could physically move them, does that imply some level of Telekinesis in GURPS terms is possible, where you actually use the fog to manipulate macroscopic objects rather than just impede them? Then GURPS Magic might actually be a good fit, were it not for the lack of 'Wall' type spells with a limit as to ther DR, as opposed to Force Dome and Force Wall. Last edited by vitruvian; 03-30-2011 at 02:58 PM. |
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#4 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I believe they're treated as solid objects, so if you ram into one and don't break it, you take damage, and that's how rigid walls work in GURPS. Force walls in BESM are breakable, so I'd probably go with IA, Crushing, Area (+50% or more), Wall x1, Rigid (+30%), and maybe No Wounding (-50%) or some sort of Range limitation (by default, can be created at 10 yards range with full strength, 100 yard ranges with half strength). A 2d wall that's 3 hexes long would thus be DR 6, HP 1, and cost 18 points (or less, depending on other limitations).
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#5 |
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Join Date: Aug 2004
Location: Cydonia
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A Fog Witch's telepathy and mind control powers only work on Osiran robots and other Fog Witches (i.e. those people with an implanted Dream Jewel). They can of course control the Fog with these powers but only in the sense of a radio link to a nanoswarm. If doing a cross over with Transhuman Space I'd be inclined to allow the Fog Witches to gain some other powers that allow them to tap into human systems, but this is certainly not canon for the Centauri Knights setting.
Yes, pretty much all humans in the Alpha Centauri are cyborgs, but unlike in TS where they would be ghosts inhabiting shells; they are instead actually brain pods shoved into a robotic chassis. This is covered in GURPS terms as Total Cyborg Brain Transplants (Ultra-Tech, pg. 219). I'm still hashing out how all the bits of the Fog's abilities would work in GURPS terms. Benjamin |
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| Tags |
| centauri knights, space, transhuman |
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