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#201 | |||
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Join Date: Sep 2007
Location: Arkham Asylum
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Jazama Pajama Pajama Shimera Kazam Imera Imera Kazam Pajama Shimera Kazam Pajama Pajama! Check out my blog, Ambro's Brainwaves Pretend you have telepathy, read my thoughts! |
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#202 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#203 |
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Join Date: Feb 2007
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I'd like to learn more about this series. Is there more information available yet?
I'm afraid that of the 11 examples of related popular culture given in the OP, I am familiar with only one, Evil Dead. The series is described as a "worked genre example" like DF. DF somewhat straddles a line between generic and specific. There is no set background in DF, for instance, but it comes packed with assumptions, such as magic works in the setting and what point cost the characters will be. So I suppose my questions would include, at least, Is there a stock setting? Does it support play at different TLs? Does it support PCs who are not of high point value? Does it support PCs who lack cinematic abilities? Would it be helpful for running a setting something like Delta Green (Call of Cthulhu) in which PCs are trained professionals, but should avoid fights with Things if they can help it? It sounds very cool, either way, but I'd like a better grasp on it.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 03-30-2011 at 07:55 AM. |
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#204 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Greg, I can't speak for Rev Pee Kitty, but given the history of the Genre-series, I'd guess the answer to most of your questions is "No." The point of the Genre-series is to pre-fab campaign assumptions for you. If you want to do something else, you'll want a more generic book.
I expect GURPS: Horror will do what you want, however.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#205 | |||||
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Join Date: May 2008
Location: CA
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I'm going to have to guess on these answers since I don't have the book yet (hopefully, the first'll be out tomorrow, but maybe later). Still, they're educated guesses from what I've read on the forums, so hopefully they're correct:
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#206 |
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Join Date: Feb 2007
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I'm critically failing my reasearch roll. Where are you getting these details about what is in each book MH 1-4?
Thanks!
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#207 |
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Join Date: May 2008
Location: CA
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The MH1 and MH4 templates are all listed here (along with some mostly-useless info on them). I'm pretty sure the MH4 templates are all 200 points except for the two low-end templates, which are 100 points, but I'm not positive where that was mentioned - probably either this thread or the other Monster Hunters thread.
RPK has mentioned in the forums in various places (primarily this and the other MH thread) a bunch of stuff, including that the MH4 templates are less cinematic than the MH1 templates and don't use Wildcard! skills. One of the big things mentioned being in MH2 is new investigation rules, which would definitely be useful for your Delta Green scenario. I'm not sure what else is going to be in MH2, though. |
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#208 | |||||
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Join Date: Oct 2004
Location: Yorkshire, UK
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See also here particularly Post#2 Quote:
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#210 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Can someone link the post where someone (RPK?) talked about the different levels of "settings"?
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| monster hunters, penanggalan |
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