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#1 |
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Join Date: Aug 2004
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-- Probably a straightforward conversion, but CK is quite a bit less transhuman than Transhuman Space is. The only hard thing to balance is probably the fog witch powers, but even that's fairly straightforward. Might want to build the servopanzers as Gadgets but that's not for everyone :)
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#2 | |
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Join Date: Aug 2004
Location: Cydonia
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CK's cyborgs could just be cybershells that are inhabited by Ghosts. Of course we could add some really old models that actually have detached brains in bio pods as their pilots. Imagine the surprise of a new arrival who sees the ruined brain of some luckless soul seeping out of a cybershell. It will be a harsh revelation to some when they realize that for their dead comrade there is no infomorph back-up. Thanks for the thoughts. The good thing I am finding is that GURPS Space has a number of character templates that seem near matches for the character classes listed in CK. Benjamin |
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#3 | |
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Join Date: Aug 2004
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#4 | |
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Join Date: Aug 2004
Location: Cydonia
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Fog Witch powers consist of d20 Magical powers Environmental Control, Extra Defenses, Force Field (Wall), Heightened Senses (Vibration Sense), Insubstantial, Mind Control (Xenotech), Mind Shield, Personal Gear, Projection, Sensory Block, Sixth Sense (Fog Manipulation), Telekinesis, and Telepathy (Xenotech). All of these are limited in that they require mental contact with the alien nanite aerostats. In GURPS terms these nanites are Utility Fog (Ultra-Tech pgs. 70-71) with aerostat chassis. Power for the nanites I think comes from a combination of RTG, Solar Cell and perhaps Broadcast Power. This Utility Fog can also act as other types of swarms such as surveillance. See descriptions of Swarmbots in Ultra-Tech (pgs. 35-37 & many other pages for descriptions of the different types of swarms). I'm inclined to give the Osiran nanites the ability to become nearly any type of swarm but with higher difficulties in controlling them when asking them to perform more esoteric functions. The Telepathy related powers work only against Osiran robots, nanites and those with an embedded Dream Jewel (an alien artifact that acts to give the person whose forehead it is implanted into the power to communicate with Osiran tech). Within the TS universe I am inclined to allow high-powered Fog Witches to buy off the, only works with Osiran technology (-50% in Osiran space, -80% in Sol system), limitation. This can be justified by treating the Dream Jewel as if its a Virtual Interface Implant (TS: Changing Times, pgs. 57-58) harboring a SAI or in some cases a Ghost or Fragment (Changing Times, pgs. 52-53). Over time the Osiran SAI/Ghost could learn to manipulate human equipment as well, though some sort of hacking rule will need to be implemented. What do you think? Benjamin |
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#5 |
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Join Date: Aug 2004
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-- Geez, I'm the one who drafted the d20 classes in that book and I don't remember anything what I gave them :)
-- Fog witches require proficiency with the Osiran language, but that is probably a special effect in GURPS. -- In BESM they have a somewhat limited ability set: Environmental Control (partial darkness) --> Obscure (Vision) w/ Area Effect Force Field (wall) -- DR (Force Field) with Directional, Affects Others and Area Effect. Meld (solid fog only) --> Permeation (nanotech) Mind Control --> Mind Control Sensors (indirect) --> Probably best modelled as increased Perception with the nanotech limitation. Telepathy (other fog witches and xenomechs) All fog witches have Magical Restrictions (requires ghost fog), Marked (live dream jewel implant), Skeleton in the Closet (Fog Witch). --> REquires nanotech (same as Biological, -10%), Distinctive FEature (live dream jewel), Secret (Fog Witch, imprisonment). |
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#6 | |||
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Join Date: Aug 2004
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And this would then cleanly allow Permeation that lets you pass through your own and other's nanofog barriers. Do the targets need to have nanotech of some kind in them already, or can this involve sending fog nanites out to infiltrate their brains? Quick Contest vs. Will, or vs. HT since it's neurological? Is there a Resistance available? Quote:
Can you have the fog infiltrate 'fresh' brains so you can read and send thoughts with them as well? Is the use of the fog fatiguing? Maybe it would be possible to actually do the abilities with a subset of spells from GURPS Magic, with ghost fog substituting for Mana. |
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Join Date: Aug 2004
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| Tags |
| centauri knights, space, transhuman |
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