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#1 |
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Join Date: Jan 2011
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I've been playing for 4 months and this is a first time ive seen this happen and couldnt really understand everything so if someone wants to give me a run down of the timing on this i would greatly appreciate it.
Player A - Male Level 9 - +22 (total) Player B - Male Level 7 - +19 (total) Player C - Female - N/A Player D - Female - N/A Player A - Looks for trouble Plays GM ex Girlfriend Lv4 +5 vs Males a) Wins Battle Player C - Plays Wandering Monster Plutonium Dragon lv20 for total of +29 Player A - Uses Baron Munckinhauser bringin total strength to +32 a) Wins Battle Player C - Plays Mate on Dragon for total of +49 Player A - Uses Kneepads of Allure on Player B bringing attack strength to +51 Player B - Doesnt want the other guy to win the game since he is Lv9 so plays a +5 on the monsters side to make them a +54 (this is allowed correct?) (BTW no other cards in play are able to affect the battle i.e Race or Class) Player A and KOA Player B cannot win battle.... Who rolls first to attempt to run away? and which monster do you run away from first? Does the player choose whichever he wants first? Player B went first failed to run away to both - He is flayed and dead - Do you resolve Death for him at that moment or the end of the other persons running away? Player A Then failed both and also dies... If Player B resolved his death before Player A can he select a card from player A's death? Then after losing the Battle, Player A plays Rock Falls, everyone dies since he died. How is that resolved? Do all players Select an Item from each dead player? Thanks for the Help! |
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#2 |
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Join Date: Dec 2010
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First of all, Rocks Fall cannot be played AFTER losing a combat. You have to use it before running away,
Then, you should resolve death after attempt to run away, Therefore, in this case they would both grant their bodies to having been looted. Third, if someone uses Kneepads of Allure, the one they were used on must join the combat, but he doesn't have to let the combatant win. If everyone's dead then everyone must discard his items and his hand, because dead characters cannot receive cards for any reason. |
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#3 | |
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Join Date: Jan 2011
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Secondly I understand the granting of cards thank you, Do you resolve a players death immediately after they fail to run away then hand out the cards to the survivors (so the other player who is still running away might be able to make use one of the prior dead persons card) And then who Resolves bad stuff first and in which monster order? |
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#4 | |
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Join Date: Dec 2010
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If you were alone in the battle, there would be no questions. But since you had a helper who can either die or survive you should wait for his Run Away Roll. Well, even if he did loot you while facing a monster he still had to Run Away and he would die provided he was unsuccessful, So, I don't see anything unusual in it. But i think it's better to wait until all the combatants are not in combat. |
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#5 |
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Join Date: Jan 2011
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Awesome thanks for reading about it!... Those are just some really powerful cards!
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#6 | ||||||
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Join Date: Feb 2011
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Disclaimer: I'll try to help out as best as my knowledge will allow me. However, make sure you wait for either MunchkinMan or Andrew Hackard to reply to this post and confirm all the correct answers, as their word is the golden rule. Now, let's see what I can do...
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And yes, you choose who you want to run away from first, and second, and so on. So strategy would suggest to run away from the most dangerous one first, because if that one kills you, then rolling for the other monsters is not done. Quote:
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You choose which monsters to run away from and in what order. If the first monster you run away from kills you, then you do not roll to run from the others. You're dead, they're out of luck. Otherwise, just do Bad Stuff in the order it affects you. If multiple players are involved, then just resolve the Bad Stuff of whomever did their Run Away rolls first.
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Munchkin: 1-8, boosters/supplements Zombies: 1-4, Dice, 1-3, supplements Cthulhu: 1-4, Dice, supplements Apocalypse: 1-2, supplements Legends: 1 |
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#7 |
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Join Date: Aug 2004
Location: Macungie, PA
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Let me start out by saying that Sawmaniac is incorrect about the playing of Rocks Fall, Everyone Dies. It breaks the rules, allowing you to play it after you've died. You may play it before, or after your Run Away rolls. I have said this before on this forum, a search of "rocks fall" should find it pretty easily.
Rather than try to address the multiple original and follow up questions, I'm just going to explain a few things about running away and hope that clears up any questions that were asked. Please refer to anything that I missed if I didn't answer everything. Here goes: So, you can't beat those evil Monsters, and maybe you even had help. It's time to Run Away. Each player runs away from each Monster individually. In other words: You don't roll once to see if you escape from all the Monsters, you pick a Monster and then roll to see if you get away from it. You repeat this until you have rolled against every Monster in the combat or you have died. Once you are dead, any remaining Monsters you have to flee lose interest (they're kinda like cats that way). You deal with each result immediately as it comes (the rules say that you "suffer Bad Stuff from each [Monster] that catches you as soon as it catches you."). Who rolls first when you have multiple players? It doesn't matter. You can roll separately, at the same time, you can even roll against the same Monster at the same time. |
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#8 | |
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Join Date: Aug 2009
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If playing with the NEW printing of KoA, KoA CANNOT be used to force another player into a combat that gives you the winning level. Player A's use of KoA is not legal. |
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#9 |
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Join Date: Feb 2011
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Good catch, Kirt. I had completely forgotten that the card got changed in the current printing.
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Munchkin: 1-8, boosters/supplements Zombies: 1-4, Dice, 1-3, supplements Cthulhu: 1-4, Dice, supplements Apocalypse: 1-2, supplements Legends: 1 |
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#10 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Officially: a Dead character's body is looted immediately, before any further Running Away happens. So from that perspective, it matters who rolls first.
Also officially: There is no rule about who runs first. Each group may resolve that dispute in any manner legal in their jurisdiction. However, my unofficial stance is that if the combatants can't resolve the matter through negotiation and threats, they should roll the die, high roller running first.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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| Tags |
| death, rocks fall |
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