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#181 | |
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Any thought on just coding it? Like in an actual programming language? I know it opens a can of cross-platform worms but still. I've had good luck with Java in that regard. (Java would open up Windows, Linux, Mac and Android as native platforms and other than Android it would pretty much just work.)
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#182 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#183 |
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi Eric
Your Excel Sheet is a wonderful tool to create GURPS Spaceships on the fly. I've run into a problem unterstanding your sheet though, could you please explain why there seems to be a discrepancy between the damage as per Spaceships 1 and the damage your sheet calculates? I am sorry if this has been answered in the thread, I was not able to find it. Thanks! Onkl Last edited by Onkl; 03-27-2011 at 06:42 PM. |
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#184 | ||
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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EDIT: Version 1.27 -Fixed bug where damage of all weapons is calculated as if they were 3 "sizes" larger than they actually are See my first post for download links.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-25-2011 at 02:15 PM. |
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#185 |
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Join Date: May 2009
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I just noticed a very minor glitch in version 1.27. When you have it open to where you have two design worksheets, on the lower one only it does not show the endurance of an MHD power plant in the appropriate place, whether or not you add extra tanks of hydrox fuel. Like I said, nothing major.
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#186 |
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Join Date: May 2009
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Just a quick question. Does anyone know where I can find a simple editable GURPS spaceships worksheet in pdf or some other format? Thanks. I'd like it for homebrew designs that the spreadsheet doesn't cover. Thanks.
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#187 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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If that's all you're wanting it's trivial to create in Excel or OpenOffice.org.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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#188 |
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Join Date: May 2009
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For some reason the spreadsheet won't allow me to use the "High Thrust" and "Air Ram" options for fusion torches, etc... as well as the "Open Frame" option, the boxes are there on the right side of the worksheet, but they all have X's through them and when I check the appropriate box, nothing happens. Is this a glitch or is there some other option I need to check to get these to work? Thanks.
BTW I am using version 1.27 for open office if that makes a difference. |
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#189 |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Version 1.28
-Fixed minor bug with engine duration and second ship -Fixed bug in Open Office version where some option checkboxes were unusable See my first post for download links. This fixes the MHD Turbine bug (which might have affected other systems, actually) as well as the Options being Crossed out (which I had actually fixed and posted previously, but forgotten to comment on).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-25-2011 at 02:15 PM. |
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#190 |
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Join Date: May 2009
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Thanks. Off to download.
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| Tags |
| design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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