Quote:
Originally Posted by Mailanka
And I think what Icelander is trying to say is that instead of buying off Deceptive Attack, you buy off, say, TA: Broadsword/Swing/Neck [6], which means you can hit the neck at no penalty. So, if your character had 18 skill, instead of losing -5 (dropping to 13) to hit the neck, you now lose nothing, and can afford to make, say, a -4 deceptive attack.
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No, actually, I was suggesting the adoption of a system where Deceptive Attacks were codified in a similar way as Targeted Attacks and you could buy off half the penalty for specific Deceptive Attacks.
This would, however, require one to define each Deceptive Attack that the player wants to buy up beforehand as a specific combat move that is only applicible in limited circumstances. As such, it is a bit of extra work.