Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-25-2011, 04:20 PM   #11
Kage2020
 
Kage2020's Avatar
 
Join Date: Feb 2005
Location: Virginia, US
Default Re: Bringing GURPS into the 41st millennium

Okay, the throw-away comment seemed to go from A to D without going through B and C.

Quote:
Originally Posted by vicky_molokh
Huh? Drugs are a way to Slaanesh, conspiring to Tzeentch, and killing to Khorne (I'm not sure if saying that maintaining bad hygience is the way to Nurgle.)
If you will forgive me, this is the kind of thing that causes much confusion in the game setting. There is a difference between something being morally abhorrent and something being absolutely so. Thus, killing is bad within a given set of mores, but not necessarily so absolutely in all cultures. Also, it tends to conflate the object with the emotion/process.

Thus, corruption as result of direct contact with the warp? Fine and dandy? Because you took the Pulp Fiction of going to "powder your nose" does not mean that you're going to become a victim of Slaanesh.

That is why I say that there is confusion in the game mechanics and published materials on this matter, or at least from the supplements that I have read. While it is presented as one thing it is often represented as cultural mores, but then the rules do not extend to carry this through (because it would be horrendously complex to do so!).

I guess to be productive out of this segue I would merely argue that if you're going to deal with Corruption then leave it to people that have direct contact with the warp (which can include contact through a proxy artefact, book or whatever), but not because you happen to do some wetwork on "innocents."

Quote:
Originally Posted by Corlock Striker
Well, I think the issue here, is that to us looking at the 40k universe from the outside, everything seems to be shades of grey.
Cultural relativism, aye. One of the better justifications for the somewhat sketchy writing in the GW universe is that increasingly materials are being written from the perspective of the Imperium of Man, thus explaining the materials that you see in, say, The Radical's Handbook, Disciples of the Dark Gods, etc. Thus, progression/research in the Adeptus Mechanicus is not orthodox, therefore heretical, therefore bad, therefore evil, therefore Chaotic.

It actually has a certain amount of genius to it if one takes it that way since it does present cultural absolutism.
Kage2020 is offline   Reply With Quote
 

Tags
40k, conversion, rogue trader, warhammer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:12 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.