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#1 | |
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Join Date: Mar 2010
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Talent 4 , "Combat Skills" ... gives Combat Skill at (Attribute + Talent 4 + Points) ... which allows you to use the Techniques for Combat Skills at (Combat Skill - Technique Penalty). Talent 4, "Combat Techniques" ... gives each Technique at (Combat Skill - Technique Penalty + Talent 4 + Points), and applies individually to every possible technique for Combat Skills ... in effect every technique that has a technique penalty of -4 or less is usable without penalty and potentially at a bonus. Talent (Combat Technique) stacks with itself on the same roll. Talent (Combat Skill) doesn't stack. Which is why I'm curious as to what it breaks to Talent the techniques rather than the skill (and, thereby, what a reasonable pricing would be for the effect). |
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#2 | |
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Join Date: Aug 2007
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#3 | |
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Join Date: Mar 2010
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I could assign racial skill in each and every single technique that exists in the game buying off the technique penalty (up to a certain value) for each one ... they are not required to have any skill at all (able to use techniques off a default skill) in the relevant combat skill (of which they have every technique for every combat skill in every possible combination) ... but that strikes me as rather inelegant, requires a massive amount of writing stuff out and would increase the point value of every Human in the setting every time someone invented a new technique. The last is especially undesirable. Talent appeared to be the best way to model the desired result. (Humans can pull complicated combinations of combat techniques without skill penalty and without requiring any training in the combat skill.) |
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#4 |
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Join Date: Aug 2009
Location: Poland
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Still, one skill can gain bonuses from multiple overlapping Talents, so IMHO the way with two talents should work (if it were only one Talent, then it would be like Dinadon said).
And i think it's not overpowered for it's cost. Just remember, that techniques have caps (usually at skill level), so, for example, Knee Strike won't get +4 from Techniques Talent, but only +1 to reduce all penalties. |
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#5 | |
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Join Date: Mar 2010
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Example: Maneuver Declared. Combat Skill 12-. TechniqueA -4, TechniqueB -2, TechniqueC -6, ..., ..., ... -- With OriginalTalent4: Combat Skill 10-. (TechniqueA -0, TechniqueB -0, TechniqueC -2; assuming all techniques cap at Skill.) -- With CorrectedTalent4: Combat Skill 4-. (TechniqueA -0, TechniqueB -2, TechniqueC -6; assuming all techniques cap at Skill.) OriginalTalent4 behavior is the desired behavior. CorrectedTalent4 is undesired behavior. If my original understanding is incorrect, how do I model the desired behavior? |
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| Tags |
| racial template, worldbuilding |
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