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Old 03-25-2011, 03:19 AM   #3
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: [Worldbuilding] Talent - Combat Techniques

Quote:
Originally Posted by Gef View Post
A talent for the skills themselves accomplishes the same thing. There's a recommendation in the description of talents against a hypothetical "Weapon Talent." I first took this to mean that combat skills were forbidden in talents, though it broke nothing as far as I can tell. At Sir Pudding's prompting, I reread that line carefully and noted that it occurred in context of discussing how broad a talent could be, not what skills could go in it. -GEF
I appear to have been unclear. :)

Talent 4 , "Combat Skills"
... gives Combat Skill at (Attribute + Talent 4 + Points)
... which allows you to use the Techniques for Combat Skills at (Combat Skill - Technique Penalty).

Talent 4, "Combat Techniques"
... gives each Technique at (Combat Skill - Technique Penalty + Talent 4 + Points), and applies individually to every possible technique for Combat Skills
... in effect every technique that has a technique penalty of -4 or less is usable without penalty and potentially at a bonus.

Talent (Combat Technique) stacks with itself on the same roll. Talent (Combat Skill) doesn't stack. Which is why I'm curious as to what it breaks to Talent the techniques rather than the skill (and, thereby, what a reasonable pricing would be for the effect).
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