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#9 | |||
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Join Date: Jul 2008
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I guess that means attributes are not so constrained, which is good. You'll want some ST... Quote:
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I suggest going for the Shield Wall Training perk and using a large shield. They're nice. Beat is probably not very much use, because your ST isn't going to be all that much higher than your DX, and Beats aren't as useful as Feints all things being equal. Pummeling is a very specialized thing to train. You probably want to just use it at default, if you even actually need it. Are the rules from Low Tech in play? They may make a big difference if you're facing armored human opponents, particularly for Targeted Attacks. You've also just got too many Techniques floating around. Each technique costs a point per level (often plus an extra one for the first level). If you raise 4 techniques, you'd do better just raising the base skill one level because that raises all uses of the skill. Techniques are good for one or two favorite tricks. If you do all of them alike, just buy up the skill instead.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| Tags |
| assistance, martial arts, optimization, shield, swordfighting |
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