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Old 03-22-2011, 07:58 PM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Gavinfoxx View Post
Should I spend my 15 points in advantages after Patron in Combat Reflexes?
...Wait, do you have a hard cap of no more than 30 points in Advantages? That makes no sense...
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Old 03-22-2011, 08:02 PM   #2
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Default Re: Help with Character planning and optimization and tactics?

130 points for atributes and skills then.

hmmm...

DX 13, IQ 13, 10 points in skills.

:D
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Old 03-22-2011, 08:15 PM   #3
Gavinfoxx
 
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Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Ulzgoroth View Post
...Wait, do you have a hard cap of no more than 30 points in Advantages? That makes no sense...
EDIT: THIS POST IS WRONG. There is no advantage cap.


That's what I meant with "+30 advantages". My hard cap is 30 points. Did I say that that the wrong way?

I REALLY need help with skills. I think I have to buy sword and shield fighting, and maybe something to enable me to get a little more variety of martial arts skills into it somehow??

Last edited by Gavinfoxx; 03-23-2011 at 08:31 PM.
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Old 03-22-2011, 08:19 PM   #4
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Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Gavinfoxx View Post
I think I have to buy sword and shield fighting, and maybe something to enable me to get a little more variety of martial arts skills into it somehow??
Are you using Styles in the campaign?
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Old 03-22-2011, 08:26 PM   #5
Ulzgoroth
 
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Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Gavinfoxx View Post
That's what I meant with "+30 advantages". My hard cap is 30 points. Did I say that that the wrong way?
Not so much said it the wrong way as...that makes no sense at all. Are you sure that's what your GM meant?

And if it is, do Attribute increases count in that, or not?
Quote:
Originally Posted by Gavinfoxx View Post
I REALLY need help with skills. I think I have to buy sword and shield fighting, and maybe something to enable me to get a little more variety of martial arts skills into it somehow??
What do you mean 'martial arts skills'? And consider whether you actually need the style...it may be beneficial, but make sure you're thinking about exactly what you get out of it.

You say you want to primarily use sword (Broadsword skill, I assume?) but also need Spear skill for cultural reasons. How good at Spear do you need to be? That may be a point sink.

Do you ride a horse? Do you fight from a horse? (I'd guess no to the latter.)

And what kind of tricks are you interested in? Some can be worthwhile, but 'pointy end goes in the other guy' takes you a long way too. Raising more than one or two techniques of a single skill is probably a waste.
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Old 03-22-2011, 08:31 PM   #6
Gavinfoxx
 
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Default Re: Help with Character planning and optimization and tactics?

EDIT: This part is wrong and depreciated
(((I don't know how I am supposed to say it.

The things under the "Advantages and perks" Header, where I tentatively put Combat Reflexes (15) and Patron 2 (15) can only equal 30. So 15 + 15 = 30. What's the right way to describe this restriction?

)))

And by martial arts skills, I mean stuff like Sword and Shield, Counterattack Broadsword, or Thrust Broadsword Vitals, or stuff like that. Stuff from the martial arts handbook? I think he's using the styles as written in the Martial Arts book, but I MIGHT be able to do something to get "Sword and shield fighting" to be more inclusive, if I pay for it somehow...?

I'm interested in using the shield in an interesting way, figuring out how to 'Beat' in a way that's useful (I don't understand those rules, but I like the idea of using strength to knock his shield or sword away), pummelling for close combat, targeted attacks to disable the opponent's ability to fight or defend themselves, and targeted attacks to drop enemies, I guess. Maybe some counters or something, but not a lot in that?

No horse, by the way.

Last edited by Gavinfoxx; 03-23-2011 at 08:32 PM.
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Old 03-22-2011, 08:55 PM   #7
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Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Gavinfoxx View Post
I don't know how I am supposed to say it.

The things under the "Advantages and perks" Header, where I tentatively put Combat Reflexes (15) and Patron 2 (15) can only equal 30. So 15 + 15 = 30. What's the right way to describe this restriction?
It does. The problem you're seeing is disbelief on the part of other 'forumites', as this is a Highly Unusual restriction.
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Old 03-22-2011, 08:58 PM   #8
Ulzgoroth
 
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Default Re: Help with Character planning and optimization and tactics?

Quote:
Originally Posted by Gavinfoxx View Post
I don't know how I am supposed to say it.

The things under the "Advantages and perks" Header, where I tentatively put Combat Reflexes (15) and Patron 2 (15) can only equal 30. So 15 + 15 = 30. What's the right way to describe this restriction?
Again, the problem is not that you're communicating this badly, it's that it is such a bizarre constraint I'm disbelieving. (As Kazander explains)

I guess that means attributes are not so constrained, which is good. You'll want some ST...
Quote:
Originally Posted by Gavinfoxx View Post
And by martial arts skills, I mean stuff like Sword and Shield, or Thrust Broadsword Vitals, or stuff like that. Stuff from the martial arts handbook? I think he's using the styles as written in the Martial Arts book, but I MIGHT be able to do something to get "Sword and shield fighting" to be more inclusive, if I pay for it somehow...?
Styles do less than you seem to think. The only things a style does in general is give you the benefits of your Style Familiarity perk, and let you count the points spent on its Skills and Techniques toward Style Perks. There's no reason you can't have Skills or Techniques outside your style(s).
Quote:
Originally Posted by Gavinfoxx View Post
I'm interested in using the shield in an interesting way, figuring out how to 'Beat' in a way that's useful (I don't understand those rules, but I like the idea of using strength to knock his shield or sword away), pummelling for close combat, targeted attacks to disable the opponent's ability to fight or defend themselves, and targeted attacks to drop enemies, I guess. Maybe some counters or something, but not a lot in that?
Just having the shield on your arm is useful. It gives its DB to all your active defenses, even if you have no skill with it. That's probably the most important thing it does. It's likely that the shield block will be your best defense against missile weapons, though, since it's easier to raise than Dodge.

I suggest going for the Shield Wall Training perk and using a large shield. They're nice.

Beat is probably not very much use, because your ST isn't going to be all that much higher than your DX, and Beats aren't as useful as Feints all things being equal.

Pummeling is a very specialized thing to train. You probably want to just use it at default, if you even actually need it.

Are the rules from Low Tech in play? They may make a big difference if you're facing armored human opponents, particularly for Targeted Attacks.

You've also just got too many Techniques floating around. Each technique costs a point per level (often plus an extra one for the first level). If you raise 4 techniques, you'd do better just raising the base skill one level because that raises all uses of the skill. Techniques are good for one or two favorite tricks. If you do all of them alike, just buy up the skill instead.
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Old 03-22-2011, 09:50 PM   #9
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Default Re: Help with Character planning and optimization and tactics?

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Originally Posted by Ulzgoroth View Post
I suggest going for the Shield Wall Training perk and using a large shield. They're nice.
Agree with this. You don't have enough points to get very fancy. Recommend 2 or 4 pts in Buckler (assuming a Viking shield), whichever gets you an even skill for the Block bonus. One level of Enhanced Block is probably wise. One point each in Brawling, Wrestling, Knife, Spear, and Fast-Draw Broadsword. Max out Feint (Broadsword) to +4 skill, then buy attributes and Broadsword skill with what's left (and always do Deceptive Attacks, dropping effective skill to 12 or 13 unless you've set up a nice Feint). Combat Reflexes is expensive, but usually worth it. Fit, Hard to Kill, and Hard to Subdue are cheap for what you get - if you have spare points look there. Don't forget basic noncombat adventure skills like Climbing, Jumping, Swimming, Boating, Carousing, Riding, Survival -- even 1 pt in each of those makes you reasonably self-sufficient. Intimidate is handy for brawny types.

It's worth noting too that Fine spears are only 3x list price, for +1 damage. This is quite affordable, and might factor into your character. If Patron isn't set in stone for you, Signature Gear might be a cheaper way to afford your sword and armor.
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Old 03-22-2011, 09:55 PM   #10
Kalzazz
 
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Default Re: Help with Character planning and optimization and tactics?

Targeted attack vitals I am dubious of with a spear. Vitals are hidden behind heavy armor usually
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