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#1 | ||||
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Join Date: Jan 2006
Location: Central Europe
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Thanks Gold & Appel.
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Does that meet a reality check from people who have trained with gladiatorial arms? I have trouble envisioning a situation where one can move a shield 2” to bash a thigh, but not move it 2” to knock aside a thrust. Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 |
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Join Date: Jul 2008
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I seem to recall reading that under certain circumstances you could follow a character trying to back out of close combat out-of-turn. Which is the right solution to the problem of easy disengagement, I think...it's not hard to step clear if you're not grappled, but your opponent can keep crowding you.
But I can't find it. Does this sound familiar to anyone?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | ||
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Join Date: Jan 2006
Location: Central Europe
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Vicky, I think understand now. Part of the problem is how to map the three "watching and waiting" manoeuvers (AoD, Evaluate, Wait) into the real world to decide what situations it is reasonable to assume that the defender is Waiting. I can't dig up any Kromm posts discussing why the rule changed (did it change? I don't have my 3e books to hand) between 3e and 4e, and I can think of a case for either version, and this is off topic, so I will leave it be.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#4 | ||||
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Join Date: Jul 2007
Location: One Mile Up
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Yep. The idea was: Groin, Legs, and Feet denied, Skull, Face, and Neck presented, plus an additional +1 (for a total +4) if you Sprawl. I believe it was Bruno who pointed out that the only creature likely to use this in a real fight would be one far less concerned about a blow to the head than to the 11s. |
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#5 | |
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Join Date: Sep 2004
Location: Canada
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For people it seems lunacy.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#6 |
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Join Date: Jul 2007
Location: One Mile Up
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Yeah, this is almost exactly the exchange from two years ago IIRC. :]
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#7 |
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Join Date: Sep 2004
Location: Canada
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What can I say? I'm consistent.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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| Tags |
| focused defense, gladiators, maneuvers, martial arts, martial arts: gladiators |
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