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Old 03-19-2011, 08:26 PM   #1
Joel
 
Join Date: Dec 2005
Location: Stockholm, Sweden
Default [Yet another GURPS Star Wars Thread] Jedi/Sith Template

This is a template for PCs I've made for a planned Starwars game set in the Old Republic days, though disregarding any cannon concerning the future of the setting. It's supposed to represent a jedi competent enough to have become a full knight (not a padawan anymore), with basic capabilities in mystical insight, mind trickery, and combat. Someone able to take out some mook with a blaster with little to no trouble.

I'm using Powers for force powers and prefer to keep to RAW with options rather than using some homebrew subsystem.

I'd like to know if there is some force power every jedi or sith should have that I've missed.

Jedi Knight/Sith Template (408 to 518 points):

DX 11 [20]
IQ 12 [40]
Will 14 [10]
HT 12 [20]

Basic Speed: 7 [25]

Combat Reflexes [15]
Danger Sense (Force Power, -10%) [14]
Energy Reserve 6 (Force Powers) [18]
Enhanced Dodge 1 (Force Power, -10%) [14] (Dodge 12, 14 with Acrobatic Dodge)
Enhanced Parry 3: Lightsaber (Force power, -10%) [14] (Parry 16)
Fit [5]

Force Push: Crushing Innate Attack 6d (Double Knockback, +20%; Increased Range [Half 20m/Max 50 m], +0%; No Signature, +20%; Costs Fatigue 1, -5%; Force Power, -10%; No Wounding, -50%) [15]

Intuition (Force Power, -10%) [14]
Luck (2/day; Game Time, +0%; Defensive, -20%; Force Power, -10%) [21]
Mind Control (No Memory, +10%; Force Power, -10%; Hearing Based, -20%; Suggestion, -40%) [17]
Patron: Jedi Order (30 points; Frequency of Appearance: 15 or less, x3) [90] (Optional)

Resistant: Jedi Mind Tricks (Common; +3 to Resist) [5]
Resistant: Metabolic Hazards (+3 to Resist; Force Power, -10%) [9]
Signature Gear: Lightsaber [8]
Social Regard 2: Jedi Knight (Respected)/Sith (Feared) [10]
Telekinesis 6 (Increased Range [Full Strength up to 10m, Half Strength up to 20 m], +5%; Force Power, -10%) [29]

Unusual Background: Jedi/Sith Training [5]
Unusual Background: Force Sensitive [5]
Visualization (Reduced Time 7, +140%; Force Power, -10%) [22]
Weapon Master: Lightsaber [20] (Optional)

Perks:

No Nuisance Roll: Precognitive Parry* [1]
Weapon Bond (Lightsaber) [1]

Skills:

Autohypnosis 12 [1]
Meditation 12 [1]
Melee Weapon (Lightsaber) 18 [28]
Precognitive Parry 16 [20]

*this is really only to avoid time wasting die rolls in combat
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