Quote:
Originally Posted by vicky_molokh
Regarding the Close Combat Technique: it wasn't a very good investment the day MA came out. It would've made sense with the Basic Set interpretation of CC, but not the 'CC starts when you start in CC on your turn, if you don't somehow step out'.
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Yeah, I don't get the point of the revision/clarification. The originally-apparent rule in the Basic Set seems to work better: CC is when you are in the same hex, both for attacker and defender, and the revision/clarification seems to be addressing a non-problem: if you want to stop someone outside of C range from closing to C, you either smack them with your weapon and hurt them so they can't attack/grapple you effectively if they close, or if they are out of reach of your weapon, you Wait (possibly a Stop Thrust) and smack them on the way in. Being able to defend at reach C as if you were at Range 1 on the turn they move in doesn't seem to serve a real need.