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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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I'm sympathetic, because I spend two years practicing a martial art which uses lots of unarmed techniques when you have a weapon in hand. Realistically, such techniques get a lot more practical after you parry (if Joe parries Pierre's Reach C stab with Judo with contact, Joe just has to turn his hand and squeeze to grapple ... still risky but more likely to work than throwing himself at the weapon arm from reach 1), but GURPS doesn't reflect this detail. You can step in with a butt strike (Reversed Grip) or pummel to avoid the chance of your hands being parried then grapple the next turn if they don't get out.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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And while theoretically having a wall behind the defender, or successfully grappling him, would prevent stepping/retreating out of CC, take note of these two facts: Retreating need not be directly backwards; having grappled the swordsman requires passing the grapple check, hoping the parry misses, and hoping the sword misses if the parry succeeds. Things get worse when the CC character is a non-grappler. 'Knife should go into CC because swords are not CC weapons' was sound advice in the age of Basic Set. With the FAQ/MA addition, non-C weapons are disadvantaged only and only if the swordsman (etc.) is already immobile, which usually means he already got successfully attacked. |
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#3 | |
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Join Date: Jan 2006
Location: Central Europe
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Despite what cmdicely says its not any more of a D&D 3e attack of opportunity than a parry is: all maneuvers incorporate an element of "Wait: If someone attacks me and hits, Dodge, Parry, or Block". I just posted three examples of fights where the players had limited ability to Retreat, Sidestep, or Slip.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Claws (C) vs. Staff (1,2): Claws move from 1 to C and wants to attack Staffer. Staffer parries at no penalty. If Claws wants to move first and then attack, staffer suddenly gets a free attack? Knife (C) vs. Staff (1,2): Knifer moves from 1 to C, and wants to attack the Staffer. Staffer defends at no penalty. If knifer steps first and attacks then, what happens? Long Knife (C,1) vs. S (1,2): K moves from 3 to 2. Should the staffer get a free attack again? |
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#5 | ||||||
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Join Date: Aug 2004
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But, again, that's one of the things the Wait maneuver explicitly addresses. You don't need a special rule for it. In general, the movement that occurs with an attack maneuver can happen either before or after the attack, but the attack happens at a particular range at which the defender and attacker are treated equally. If the defender wants to use a weapon to hold an opponent off and strike their body to prevent them from closing range to attack, the defender Waits. There is no need for a special rule. Quote:
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OTOH, with the special case rule, the person with the reach 1 weapon can attack at reach 1, have the grappler slip the attack and close, and still get a full parry when the grappler attacks even though the grappler started at Reach C, since the weapon-wielder started their turn at Reach 1. Quote:
My argument is that it is complication that isn't necessary to model anything, and is needlessly inconsistent with the treatment of like circumstances. It is added complexity that makes the combat rules worse. I never said anything about D&D 3e AoO in relation to this. That was vicky_molokh. |
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| Tags |
| focused defense, gladiators, maneuvers, martial arts, martial arts: gladiators |
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