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Old 03-16-2011, 03:26 AM   #1
Jürgen Hubert
 
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Default Re: [Psionic Powers] Wild Talents for a Psionic Village?

I've bought GURPS Psis after all, and decided to go with the 25 point packages, as they are very, very convenient.

Yes, that will make the characters more potent and the campaign more psi-focused, but the village is ultimately controlled by a psionic conspiracy, even if nobody there realizes it...
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Old 03-16-2011, 03:44 PM   #2
Christopher R. Rice
 
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Default Re: [Psionic Powers] Wild Talents for a Psionic Village?

Quote:
Originally Posted by Jürgen Hubert View Post
I've bought GURPS Psis after all, and decided to go with the 25 point packages, as they are very, very convenient.

Yes, that will make the characters more potent and the campaign more psi-focused, but the village is ultimately controlled by a psionic conspiracy, even if nobody there realizes it...
I think that you will find it to be better than you think. 25 points of psionic powers is useful, but unless you pick ones with Temperature Tolerance or to help you regen...its not going to be that useful. My current game of psis has variant point totals but the highest point psi, around 3,000 points just got her tail handed to her by some normie's in battlesuits with ETC M-16's. If she didn't have the Steal Life ability at a high level it would have been over several times. High Point Total ≠ Combat Efficiency (though it can). Athas is the place where you won't decently starting point totals, so 125 pt characters really is a good way to go. Heck you could even given 50 points out and say "25 must be spent on a psi package, 25 on whatever" so those wanting psi will have it, while those who want to be better fighters, rangers, etc. will have the points to beef up their characters.

I have found that most players do not want a low point character...but thats just from my experience. YMMV.

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Old 03-25-2011, 05:31 PM   #3
Kuroshima
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Default Re: [Psionic Powers] Wild Talents for a Psionic Village?

Well, now that the Psi issue of Pyramid is out, I can finally recommend you my article, Random Psionic Tables, that will help you create NPCs (and you could use it for PCs that don't want to go through the Psionic Powers and Psis to pick their powers)
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Old 03-25-2011, 05:48 PM   #4
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Default Re: [Psionic Powers] Wild Talents for a Psionic Village?

Detect: Water: Rare (Analyzing +100%; Cosmic: No Roll +100%; Long-Range +50%; Precise +100%; Psi -10%; Reflexive +40%; Reliable +4, +20%)[25]

With IQ 10 you will detect the condition and location of any and all water within 30,000 miles!

Last edited by NineDaysDead; 03-25-2011 at 06:10 PM.
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