Quote:
Originally Posted by ComBAT
I think that for this instance, a disadvantage is subject to the current situation. To me, 80% of the time, I'd rather lose the Wizard class over dying, so if you are a Super Munchkin Wizard, then whose to say keeping the Wizard class is actually an advantage over dying? I'd think that if you are going to invoke some kind of an advantage here, then it'd be a choice. I already sort of feel like the Wizard has an advantage in the bad stuff already, but it ends up coming down to what the player wants to happen versus what bad stuff is actually worse.
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Munchkin isn't a highly philosophical game. Bad Stuff that affects a Wizard negatively is a disadvantage of the Wizard class. Having to lose your Wizard class is a disadvantage. If the bad Stuff said, "A Wizard goes up fifty Levels and wins the game," that's clearly not a disadvantage, even if it's in the Bad Stuff.