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#1 | |
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Join Date: Dec 2004
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Quote:
The -6 default is pretty much the same as the standard GURPS untrained default (-4 to -6) Where the system breaks down is the enormous cost for basic training in an ultralite skill. A Bang skill at attribute-2 would cost 6 points, not 40. If you want to encourage use of Bang/ultralite skills, just make sure one skill covers the bulk of a character's concept. Dungeon Fantasy has some good examples. Remember when calculating the cost of a Bang skill that it will generally replace Talents as well as skills. Most of the DF templates work well with Bang skills - the Knight is arguably more powerful using the Knight! skill than with standard skills and Talents. You might try working up alternate versions of your player characters using Bang skills, showing them how that can create effective characters with a shorter skill list. Alternately, reduce the cost of the Bang skill if your players find the current cost too much. If you really want to simplify, reduce the number of skill levels available. E.g., Familiar [5] - Make all skill checks at Attribute -2. Competent [20] - Make all skill checks at Attribute. Professional [40] - Make all skill checks at Attribute+2 Expert [60] - Make all skill checks at Attribute+6 Master [80] - Make all skill checks at Attribute+8 Also allow defaults from skill rather than Attribute for related skills - this can help cut down on any need for secondary skills. |
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#2 |
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Join Date: Dec 2004
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#3 |
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Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Just make the first skill level at atr+2-dif for 4 points, that will make every level to cost 4 and will not change the general mechanics.
In other words: make 4 points as the minimum for adventuring skills. |
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| Tags |
| skills, ultra-lite |
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