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#1 | |
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Join Date: Aug 2010
Location: The Land of Enchantment
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#2 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Now assume that we can change our velocity in essentially zero time. I will use primes (') to denote the coordinates measured in the reference frame with a changed velocity. This gives us x1' = 0 t1' = 0 and x0' = cosh(eta) x0 - sinh(eta) t0 t0' = cosh(eta) t0 - sinh(eta) x0 The parameter eta is called the rapidity, and corresponds to a speed v = tanh(eta) * c. The function cosh is the hyperbolic cosine cosh(x) = (exp(x)+exp(-x))/2 sinh is the hyperbolic sine sinh(x) = (exp(x)-exp(-x))/2 and tanh is the hyperbolic tangent tanh(x) = sinh(x)/cosh(x) exp(x) means raise the base of the natural logarithm (often denoted e) to the power x (or e^x). Since I don't feel like doing algebra right now, I wrote a quick program in c++ to run the calculations. For a speed of 0.0009999997 c (eta = 0.001, v ~ 300 km/s) I find that x0' = -100.00004 ly and t0' = 0.09000001 y. Since it still takes pretty near 0.01 year to get back, we would arrive at a time coordinate of t2'=0.01 y (and, of course, a space coordinate of x2' = x0' to a very good approximation, although to be rigorous we would include the change in position due to our relative motion). This is 0.08 y before we left, or about a month. So in this example you get back a month before you left (rigorously, we would transform from x2',t2' coordinates back to x2,t2 coordinates if you wanted to find out how long you had been waiting for your former self to jump in the frame of reference of the earlier you, but for these small velocities it doesn't make much of a difference, you still get back a month before you left in both reference frames). In fact, in this example a change in velocity of little more than 60 km/s gets you back just before you left. Luke Last edited by lwcamp; 03-13-2011 at 12:31 AM. |
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#3 | |
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Join Date: Aug 2010
Location: The Land of Enchantment
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If I'm willing to assume that the exotic matter problem has somehow been solved I assume that stable wormholes are also possible. And after all, I'd have to assume that for the Alcubierre drive, anyway. So, how would they differ, in practice? I'll have to google Krasnikov tubes... EDIT- I looked up Krasnikov tubes. Both they and wormholes seem to have immense potential for screwing with causality, don't they? The Alcubierre drive as you explained it, assuming that I understand it correctly, seems to be a bit more difficult to (mis)use in that manner. Last edited by acrosome; 03-13-2011 at 09:40 AM. |
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#4 | |||
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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You can always say that the same thing that prevents wormholes from forming time machines works for warping as well - as soon as you are in a configuration in which a time machine is just barely possible, you get a sort of perfect resonator for quantum fluctuations that follow the time travel path and meet themselves to build up and amplify themselves to destructive levels. This not only prevents time machines but discourages people from trying. Quote:
Also, think about the implications of a spacecraft being able to bottle itself up in a basement universe, connected to this universe only via an umbilicus the diameter of a proton. It would seem to be a near-perfect defense, for example. You could save a lot of propellant by not decelerating at your destination planet - just turtle up and plow into it, then dig yourself out (although at proton size you are likely to zip through the entire planet, so maybe this isn't the best example). Warp tramlines likely operate on schedules - to get around the issues of information not being able to propagate from the inside of the warp bubble to the space-time in front of it (resulting in a metric pileup and singular surface, which gives you the nasty radiation problems) what you do is have the equipment on the tramline synchronized to pulse at the right time to give the effect of a superluminal disturbance traveling down the line without actually having to transmit the information superluminally. So if you have arranged for this to happen once per day, for example, you can only take the warp line once per day. With a wormhole you can go through any old time. When forging new routes to distant unexplored stars, wormholes can potentially lead to wait times much shorter than what you would expect from the difference in coordinate time of sending a light speed signal and the signal arriving at the new star (you do this by exploiting the time dilation of the projected end of the wormhole, and the fact that the other end, the end left at home, is at rest with respect to the projected end when viewed through the wormhole). If you can do the same trick with a warp tramline, it is not so obvious. Quote:
As an aside, I am getting a significant amount of deja vu from this discussion - Rick Robinson't Rocketpunk Manifesto blog recently features an entry on the limits of realistic FTL and I participated in the extensive discussion in the comment section. You might find reading through the comments interesting - we cover a lot of the ground you have been asking about, and you might get additional insights into how to structure your setting http://www.rocketpunk-manifesto.com/...est-cheat.html You might want to just skip through the parts where people digress to talking about the metaphysics of duplication, Herbert's kludge of shields in Dune, and other side-tracks, of which there are many. For example, you could start at this comment http://www.rocketpunk-manifesto.com/...13686130748261 and not miss much. Luke |
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