Quote:
Originally Posted by JCurwen3
So then if I wanted to do a "proper" attribute penalty affliction that affected all secondary characteristics, then that would be rules-legally done just by using the pricing for Disadvantage and Negated Advantage?
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You could do that, if the GM is ok with it. The more rules friendly way would be to modify each secondary characteristic individually with affliction. GURPS has a tendancy to treat Attributes and Secondary Characteristics as seperate entities when it comes to abilities that modify them during play (something about not wanting the difficulties of recalculating secondary characteristics during play for temporary modifiers to attributes). A more
"rules-legally" approach would be to maintain that tendancy and treat them as seperate entities when building the afflcition.