|
|
|
#21 | |
|
Join Date: Jan 2011
|
Quote:
Of course, everything we know about actual asteroids comes from our own solar system. If you want, you can always make your asteroids different, denser, larger, less rubble-like, and just assume that our solar system is the odd case where it isn't so.
__________________
I have learnt silence from the talkative, toleration from the intolerant, and kindness from the unkind; yet strange, I am ungrateful to these teachers. -Khalil Gibran |
|
|
|
|
|
|
#22 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
In general, asteroid mining is going to be boring, low risk work that produces a commodity for which the demand is not particularly volatile, and that is going after an asset that isn't particularly limited. Unless you're planning on economic simulation for worldbuilding, it's really just a job, not an adventure, and it's not even a job that's particularly compatible with adventuring.
|
|
|
|
|
|
#23 | |
|
Join Date: Oct 2009
Location: Sotra vest of Bergen in Norway.
|
Quote:
So yes, even basic mining is an adventure :) |
|
|
|
|
|
|
#24 |
|
Join Date: Dec 2006
|
See here is a major problem I see with asteroid mining in a FTL space faring adventure.
We can create matter with energy RIGHT NOW- it's being done in the LHC as we speak for those high energy collisions between matter and antimatter- and we are TL8. We have TL 7 robots operating autonomously on the edge of the solar system that have been going for decades (voyager). Outside of some cool 'tech light this may exist' guesses (and ultra-tech/spaceships does a good job at that) we cannot figure out much about what +2TL^ future may look like. It may not even be worthwhile or nessassary to harvest asteroids, erecting giant solar arrays and using energy->matter may just be more reliable and provide much more of exactly what you want with no refining, or we may hit a hard line on our robotics expertise and there may be guys in suits physically drilling and boring asteroids for the vital elements required to power the reactors that make future life possible. Some form of exotic unobtanium may be found in asteroids making any other element essentially worthless by comparison, or a critical shortage of something relatively mundane by today's standards may make rapid asteroid harvesting absolutely necessary (say- lithium). A few factors to remember though- if it's already in an asteroid, and that asteroid is high risk, there is NO reason to do anything but hastily cut the rock into pieces, hook valuable prices onto the ship, and go to a SAFE place to process them- depending on the risk and yield of the rock the cutting it into pieces part may even be omitted; just move in- grab rock, go someplace safe. Only if the yield vs cost of propulsion is very low will on site processing be required- and if that's the case either the risks are low and it's a simple boring life, or the people doing it are desperate/forced. You can get around that fact by making FTL or other setting specific work around- but they will be setting specific rather then 'realistic', and thus could not have been in any sort of pre-generated chart. |
|
|
|
|
|
#25 |
|
Join Date: Jul 2008
|
Energy to matter is ridiculously inefficient compared to mining, unless you need exotic matter that you can't mine directly. However, if you've got total solar output harvesting, nothing is going to look like traditional SF.
Even with ultra-high tech, UT settings are often much poorer than what ambitious futurists of the 'build a dyson sphere' variety design.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#26 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
|
|
|
|
|
|
#27 |
|
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Come to New Mexico! Board games as far as the eye can see!
|
|
|
|
|
|
#28 |
|
Join Date: Dec 2008
|
GURPS Traveller has a job line for Belter.
If you want more adventuring options in play I still think Mongoose Traveller's Belter book has plenty of rules for all the things you wanted in the first entry. They could certainly be adapted to GURPS. |
|
|
|
|
|
#29 | |
|
Banned
Join Date: Oct 2007
Location: Europe
|
Quote:
|
|
|
|
|
|
|
#30 |
|
Join Date: Aug 2004
Location: traveller
|
|
|
|
|
![]() |
| Tags |
| space |
|
|