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#1 | |
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Join Date: Mar 2006
Location: Iceland*
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In reality, all armour weight and cost should scale by the build of the wearer. GURPS rules ignore this, for the sake of playability and simplicity. Personally, I modify armour weight and cost according to build. DR shouldn't change, though. It is equally thick, just with more surface area.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: Mar 2006
Location: Iceland*
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More surface area = Longer cybermuscles.
The square cube law is the reason it adds a flat bonus and doesn't modify ST by a multiple of the user's ST. It might not be perfect, but as we don't know all the factors involved, this being a representation of imaginary technology, it is certainly better to select the simple method over a complex method when we have equal confidence in the accuracy of their results.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#4 |
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Join Date: May 2005
Location: Oz
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Longer muscles are more powerful but not stronger. Strength is proportional to cross-sectional area.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#5 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Would it be worth creating a table of ranges of wearer ST and the cost/ wgt/ DR/ ST+ of the suits to match? I could see it mattering for SM difference (per Spaceships) but would it make as much difference for ST?
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#6 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Well, I would crack open Low Tech Companion 2, page 21, and use the rules there to scale the battlesuit: DR would be unchanged, weight would be multiplied by the weight column, and so would price. As for the ST boost, it depends. If you want the battlesuits to give an ST bonus, as per the RAW, then multiply the bonus by the Damage column. If you want them to have fixed ST, the SM+0 battlesuits have ST 10+Battlesuit bonus. Take this number, and multiply it by the Damage column. Dead simple.
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| Tags |
| battlesuit, equipment, size, size modifer, size modifier, ultra tech, ultra-tech |
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