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#1 | |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Now we put in the ST 10 user. Suddenly, the battlesuit is capable of only contributing only 60 (ST 20 = 80; ST 10 = 20; 80-20= 60). So what happened to the other 20lbs of BL? That's a 25% decrease in the strength of the battlesuit's muscles based on who's operating it. What's the upper limit on the amount of BL the battlesuit can contribute? If we (bizarrely) manage to get someone with a ST of 20, will the battlesuit act like it has a ST of 30 (BL contribution of 100), or a ST of 25 (BL contribution of 45)? If the amount of power supplied by the battlesuit isn't fixed, then the maximum power should be available to the user, whether their ST is 10, 15, or 20. Simply make an Armory (or whatever...) roll to recalibrate the responsiveness of the battlesuit's muscles. ***************** Mind you, I know that the game designers went for a ST bonus, rather than a fixed amount of BL contribution, for simplicity. I just think it's weird that a battlesuit gets weaker based on the user's strength. |
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#2 | ||
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Join Date: Jul 2008
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I would have described the issue as the suit getting stronger rather than weaker, but it's the same thing from a different angle.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 |
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Join Date: May 2005
Location: Oz
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Not only is it a good idea, it's also consistent with the rules.
The sad thing is that is doesn't even make the maths simpler. "Add 5 to Lifting ST, square the result, divide by 5, that's your new BL" is actually more complicated than "add 25 to BL".
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#4 |
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Join Date: Jul 2008
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But it doesn't just increase BL. It increases Striking and Lifting ST.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 |
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Join Date: May 2005
Location: Oz
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Each of them separately. So the "add, square, divide" algorithm is only part of when needs to be done.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#6 | |
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Join Date: Jul 2008
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I think that Pythagorean addition is suitable for both components of ST (which tend to be the same most of the time anyway). Then of course you have to look up the new thrust/swing damage, and figure out the new BL. You could have a shortcut to determining the new BL by simple addition, but that wouldn't replace the need to calculate the new Lifting ST. It would require including extra, redundant information or making the calculation needed more confusing, and since Lifting ST has to be an integer it would result in a BL that differs from what your functional ST would indicate.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 | |
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Join Date: May 2005
Location: Oz
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__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 03-08-2011 at 06:18 PM. |
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#8 | |
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Join Date: Mar 2006
Location: Iceland*
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The one for the stronger (and probably also larger) person will be more powerful to take advantage of his greater tolerance and more space to put cybermuscle.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
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#9 |
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Join Date: Jul 2008
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This only works if you rescale your power armor by user...if the big guy's armor has higher performance, it should also weigh and cost more and possibly have higher DR.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#10 | |
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Join Date: Mar 2006
Location: Iceland*
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In reality, all armour weight and cost should scale by the build of the wearer. GURPS rules ignore this, for the sake of playability and simplicity. Personally, I modify armour weight and cost according to build. DR shouldn't change, though. It is equally thick, just with more surface area.
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Za uspiekh nashevo beznadiozhnovo diela! |
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| Tags |
| battlesuit, equipment, size, size modifer, size modifier, ultra tech, ultra-tech |
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