Quote:
Originally Posted by Jürgen Hubert
New Technique:
Historical Developments - Average
The character has developed and trained with past developments in a particular TL skill. Each level in this technique reduces the penalties for working with earlier TLs than the specific TL of the skill indicates by one (see GURPS Basic Set, p. 168 for the penalties). If the "base TL" of the character allows it, he may "upgrade" his lower-TL skills by one TL by purchasing two levels of this technique for IQ-based TL skills or one level for other TL skills.
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So in other words a form of the Anachronistic Training technique from Infinite Worlds then? Well, except for the upgrading part. Which honestly I don't quite get it since seems like you can lose points, and GURPS generally doesn't do that.
Whilst buying a new skill costs [1], buying another level of the techniques costs [1], you're also losing the old skill, for [-1]. This, of course, assumes you only have one point in the skill, but even if you have more points invested you are only really spending [1] to improve the technique and then just changing the TL of your base skill.
EDIT: Though I did write that cost comparison before I realized you were doing it by penalty rather than TL. Which is how the Anachronistic Training technique does it.