Quote:
Originally Posted by JCurwen3
But I have noted that GURPS tends to frown upon totally irresistible attacks and what can be seen as amounting to "I Win" powers (I have less of an issue with these if they are self-consistent and fit the genre), and high enough levels of Control Gravity seem to fit this description. So I guess I'm asking: am I reading it write / are my interpretations RAW?
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Your right there is no roll other than the one to avoid free fall sickness. but Control Gravity is not cheep when you consider each level will only change gravity by 0.1G
But also most area attack dont get an active defense other than Dodgue and drop to get out.