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Old 03-04-2011, 02:17 PM   #21
vitruvian
 
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Harald387 View Post
I think one would be best off simply modeling it as 'ER, Special Recharge' and then working out with the GM what the value of your 'special recharge' is going to be - which may not be the RAW value for the actual Special Recharge limitation! The values for Accessibility are a good guideline for this, I think.

Yeah, this is basically making up your own Limitation for the ER advantage, but making your own limitations is RAW-legal. You just gotta work with the GM on it.
At what point would you switch it from limitation to enhancement?
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Old 03-04-2011, 02:32 PM   #22
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

I need to pull out my copy of In Nomine. That's where ER originally came from, and depending on your Superior you could perform various Rites to recover Essence quicker. This is definitely a related idea.
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Old 03-04-2011, 07:06 PM   #23
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

It is not just a trigger on ER?
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Old 03-04-2011, 08:47 PM   #24
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by BaHalus View Post
It is not just a trigger on ER?
That would mean that the ER as a whole was only available for use at all when the Trigger happened, not that the ER recovered its energy any faster with the Trigger.
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Old 03-04-2011, 10:18 PM   #25
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Harald387 View Post
I think one would be best off simply modeling it as 'ER, Special Recharge' and then working out with the GM what the value of your 'special recharge' is going to be - which may not be the RAW value for the actual Special Recharge limitation! The values for Accessibility are a good guideline for this, I think.

Yeah, this is basically making up your own Limitation for the ER advantage, but making your own limitations is RAW-legal. You just gotta work with the GM on it.
The issue with that is that it costs too little when you only have a few points of ER and too much when you have a lot of points. The recovery method really does have to be seperate from the reserve.

Take it to the extreme- the love priest recovers 1 point of ER when they wink at someone suggestively- give it any positive modifier even +1000%

The love priest takes one level, and only one level, of this enhanced ER- and takes a combat manoeuvre for 'quick-wink'- for 35 points he essentially gets the effect of 'instant regeneration: ER only', however if he gets ten points of fatigue with that modifier he paid 330 point for an ability that can be done with 30 points and a 100 point advantage.
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Old 03-04-2011, 11:05 PM   #26
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

Maybe the priest could take regeneration (slow or regular or fast) and a maximum duration do 30 sec for -75% plus a trigger for a -80%
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Old 03-05-2011, 11:53 AM   #27
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by vitruvian
When slower recovery of ER is a possible limitation on the ER itself, it seems congruent to have faster recovery be as well. Otherwise, we're stuck again with constructs like heavily limited ER Regeneration. Although:

Instant Regeneration (ER Only, +0%; Maximum Duration 1 second, -75%; Switchable, +10%; Trigger (Very Common), -10%) [25], with the triggering condition requiring you to perform some action equivalent to a Ready isn't too bad a cost for such a Recharge ability. Of course, with Maximum Duration, you can't do it more often than once every 5 minutes...
Not bad... for a mere construct *g* I'd be willing to call the 1 second duration a -80% limiter, and you could allow some leeway on the reactivation time. Was there a thread where we talked about varying that time by modifying the limitation?
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Old 03-05-2011, 01:35 PM   #28
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Default Re: ER: Special Recharge based on actions/conditions, not abilities

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Originally Posted by Not another shrubbery View Post
Not bad... for a mere construct *g* I'd be willing to call the 1 second duration a -80% limiter, and you could allow some leeway on the reactivation time. Was there a thread where we talked about varying that time by modifying the limitation?
Yeah, seems like a potentially neat solution.
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