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#11 | ||
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Join Date: Mar 2005
Location: Harrisonburg VA
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As a long time referee for older versions, I admit that I've often ruled that the ramming car simply plows through its target with the target "conforming" to the ram car and he pushes through. These pivot rules look like a better alternative to my "fudged" rulings-- they also look like they'd make rams a bit more unpredictable. Another "rule of thumb" from the old game-- if two cars are mixing it up... we always played that there is just one ram executed until they separate and drive away from each other. They have to turn around and come back to do any more ram damage. |
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#12 | |
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Join Date: Mar 2005
Location: Harrisonburg VA
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Deceleration is a maneuver. If it results in a fishtail, you can go ahead and resolve that immediately. If it's a skid or a spin, you'll have to remember to apply those when your movement comes up. (Note that... if you are playing Compendium 2 or later, you can use a mid-turn speed change. You wait until its your "turn" during any phase and declare your deceleration right then. If it succeeds, your speed drops right then. If it doesn't you can go ahead and resolve the crash table result and not worry about remembering it for later.) Correct. Though if you did the D0 bend, it *is* a maneuver and would require a control roll if your handling status was already bad enough. Anything with a "D" is a maneuver. Straight-line movement is *completely* free... even more "free" than a D0 maneuver! |
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#13 | ||
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Join Date: Mar 2011
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(Sidenote: many thanks for all your assistance. It's appreciated.) |
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#14 | |||
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Join Date: Mar 2011
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| Tags |
| control table, hazards, tire damage |
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