Quote:
Originally Posted by Xplo
If there's not going to be any magic, or at least none that the PCs will be using on a regular basis, you don't really need Thaumatology for anything. You certainly don't need it to invent zombies, rituals, or magic McGuffins.
OTOH, I strongly recommend High-Tech if you don't already have it for TL5-6 guns and equipment.
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Well, Thaumatology is one of those books I keep hearing about anyway, so I might snag it at some point just for the heck of it. But yeah, in terms of this game's content, the only weird element will be the zombies, who are essentially there to make it a solid halloween experience. And yes, I do have High-Tech, and I'm starting to catalog which weapons from there will fit the setting.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.
"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen