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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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So, toying around with some setting assumptions for a psi-game I'm working on I decided that ALL teleporters in the setting use Will x Will = Teleportation BL, vs. the standard ST x ST = BL. This is basically the Mental Carrying Capacity, +20% modifier from GURPS Supers. I'm wondering since EVERYONE in the setting is effected by this if its a feature or should all Teleportation abilities cost 20 points more?
Thoughts? Thanks in advance. Ghostdancer
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#2 |
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Join Date: Sep 2004
Location: Canada
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Will is still cheaper to buy up than full ST, still likely to be higher for someone using an IQ based power like Warp, and less exotic to buy up than Lifting ST. I would say for those reasons it's still worth the price of the enhancement.
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#3 |
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Join Date: Oct 2005
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Unless everyone in the setting (or at least every PC) is a teleporter, then yes, you should still charge for the enhancement. It's not just balance between teleporters, but balance between non-teleporters and teleporters.
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Join Date: Aug 2004
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Join Date: Dec 2007
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#6 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Foobar [66] This ability when activated does something awesome. It does it like this. Example: Awesome stuff. Build: Bar (Foo1 +x, Foo2 +y, Foo3-z) [66] In the case of modifying abilities from Psionic Powers you can just simply copy/paste the original write up and then make the changes. |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Looks like the consensus is pretty much my initial reaction: charge points and be done with it. Well thanks everyone who spoke up, it is appreciated! ^_^ Ghostdancer
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#8 | |
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Join Date: Sep 2004
Location: Canada
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So making the character put an enhancement on his IQ and Will instead makes me feel a little awkward too. It's kind of messy either way. A Third Way is creating a new statistic to control "Warp BL" that every Warping character needs to pay points buy up from 0, and making campaign rules that the statistic needs to match ST based BL (or Will based BL) in your campaign. I think you can actually basically do that with the new enhancements/limitations from Powers and Psionic powers. Then you have to decide what enhancements/limitations on Warp need to be applied to the cost of this new statistic, and which are verboten. Lifting ST (Warp Lift Only, -20%) on the assumption that a Warper can probably put it to good use on a regular basis, sort of thing?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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Join Date: Aug 2004
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#10 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Ghostdancer
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| Tags |
| features, psionic powers, settings |
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