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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The instant you're injured to 0 HP or less: No matter what maneuver you selected before being injured, you must roll vs. HT to avoid unconsciousness. Do Nothing – as a choice on that turn or as a consequence of something else – is beside the point.
Turns after you're injured to 0 HP or less: If you select any maneuver but Do Nothing, you must roll vs. HT to avoid unconsciousness before you take action. If you select Do Nothing – as a choice on that turn or as a consequence of something else – you do not have to roll but of course have no action to take. That is, my clarification was of the two offending sentences. The Do Nothing exception isn't in either of them, and works as it always did: It lets you avoid a HT roll. But that's neither here nor there in what I was trying to clarify. The whole rule would be: 0 HP or less – You are in immediate danger of collapse. In addition to the above effects, make an immediate HT roll, at -1 per full multiple of HP below zero. Failure means you fall unconscious (or simply stop working, if you weren’t truly alive or conscious in the first place); see Recovering from Unconsciousness (p. 423). Success means you can act normally, but must roll again at the start of every turn to continue functioning. Exception: If you choose Do Nothing on your turn, and do not attempt any defense rolls, you can remain conscious without rolling. Roll only on turns during which you attempt a defense roll or choose a maneuver other than Do Nothing.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Okay. |
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Never Been Pretty
Join Date: Jan 2005
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#4 | |
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Join Date: Apr 2008
Location: Århus, Denmark
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Does this mean the dude can't try a Dodge? Because he would then have had to call another manoeuvre and thus roll HT? Or does it mean that he *may* Dodge, but must make the HT roll before doing it?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#5 | |
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Never Been Pretty
Join Date: Jan 2005
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#6 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Ever seen someone just curl up in a ball and take a kicking? I guess that's the Do Nothing option.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#7 | |
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Join Date: Aug 2004
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Neither. The Do Nothing maneuver allows normal active defense (see p. B364), so he may Dodge, and need not make an HT roll to avoid unconsciousness when he does so. Of course, his Dodge is halved (since if he is below zero HP, he's also below 1/3 of full HP), so the Dodge may not be very effective, but the option is still there. Last edited by cmdicely; 02-26-2011 at 01:57 PM. |
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#8 | |
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Never Been Pretty
Join Date: Jan 2005
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#9 | |
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Join Date: Aug 2004
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Its sort of odd the way that's written, since it says you roll at the start of the turn, but only on turns where (leaving aside maneuver selection) you don't roll active defense (maneuver selection happens at the start of the turn, so isn't a problem, active defense happens later, which makes it problematic.) Its been a while since it has come up in play, but I think the most reasonable interpretation of the rule is to roll the HT roll immediately before the active defense roll. |
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#10 | |
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Join Date: Aug 2004
Location: Northern (and I mean Northern, not freakin' Albany!) New york
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Sorry to resurrect this old thread, but is this documented in an FAQ or in the errata?
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Why me? |
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| Tags |
| basic, combat, death, tactical shooting |
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