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Join Date: May 2010
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Mission Briefing
There’s a new arms dealing syndicate operating in Eastern Europe. There doesn’t seem to be any hope of ordinary law enforcement doing anything about it. These guys are generous with the bribes, and they’re also reputed to be willing to shoot anyone--meaning anyone--who tries to interfere with their operations. The powers that be don’t want to roll in the tanks just yet. That’s where you guys come in. Tomorrow afternoon, a small caravan of trucks carrying a shipment of weapons is expected to come down a mostly unused road. One of the leaders of the ring, known only as The Hand, is supposed to be overseeing the shipment personally. Your mission is to make sure the shipment never arrives. If you can bring in the smugglers alive and the goods intact, it would be a plus, but the primary objective is to send a message that things won’t be so easy for the syndicate anymore. The road cuts through some rugged, forested terrain, and if you do this quickly you probably be able to pull it off without any civilians getting in the way. It should be all in a days work for you guys. What's your plan?
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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