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Old 02-22-2011, 12:47 AM   #29
Phoenix_Dragon
 
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Join Date: Apr 2005
Default Re: Overkill on a Mozambique drill

"Roll only on turns during which you attempt a defense roll or choose a maneuver other than Do Nothing" seems pretty clear, to me. Any turn where you chose to Do Nothing, you don't roll, even if it's the first after injury. Only if you end up defending do you have to roll.

And no, you don't roll for consciousness (As opposed to stunning) right when you're knocked down to 0 HP or less. It says you make the roll "at the start of your next turn," and continue to do so each turn afterward to remain active.

So:

A, turn 1: Jogging along like an unsuspecting dope.
B, turn 1: Leaps out from the brush and stabs A in the gut. A tries to dodge and fails, is immediately taken down below 0 HP. Makes HT roll for stunning, so A stays active.
A, turn 2: If he chooses to do something, he would have to roll HT. Instead, he chooses to Do Nothing, staggering a bit with a silly surprised look from being stabbed by some strange person.
B, turn 2: Stabs again. A decides he'd really rather not get hit by B again, so he'll try to dodge again and hope it serves him better than last time. A has to roll his consciousness check for his turn 2 now. If he fails, he falls unconscious. If he makes it, he's conscious until the start of his next turn, and can try his defense.
etc, etc.
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basic, combat, death, tactical shooting


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