Quote:
Originally Posted by vitruvian
Not sure if you caught the specific reference or not...
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I did get the reference. :)
Yeah Sorry I should have said. The sentinels and collars are in their development stages. The sentinels are just human controlled mechs at this point. They are slow & clumsy right now. The collars only kind of work. Anyways, I haven't introduced the mutant nullifiers or collars yet. The PCs aren't ready for that and haven't gotten reckless enough to initiate them. I do really like the idea that they just inhibit rather than remove like their mutant powers are at a significant - to use. Maybe have their powers at -8 to work. Their skills are about 10 so only critical successes work. Definitly the PCs should work out ways to beat the nullifiers but I haven't thought that far ahead yet.
I also really like the idea that they have developed the mutant inhibitors, scanners etc. by experimenting on mutants, willing or not. I'll tinker with having them investigate this.
The tone is a big issue. As is the overall arc. I want the tech to progress as fast as the PCs are gaining XP. The Department of Human Security's big guns have to overpower the PCs. So keeping it "realistic" and logical is important. Even though I wanna take these kids to the shadowland and the Mojoverse.