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Join Date: May 2010
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Seeking 3-5 players for a somewhat gritty supers game with crazy, over-the-top combat. Expect opponents who will not fight fair or respect genre conventions. Players will be members of a super mercenary company assumed to be willing to take what jobs they get. More plot may be added later.
This game is currently full. The character sheets: Myrmidon by sheldrine (also in PDF) John Miller by Hannes665 Jamal Smith by ErhnamDJ Toni Whael by Totem Eric 'Bolt' Franklin by Galedeep Minuteman by Skullcrusher Link to the IC thread. Initiative Order Since I've had a few PbP games die on me already, I'll try to avoid that by putting a hard limit of 5 players on participants, and won't be afraid to push on with the game if someone initially expresses interest and then isn't posting. Point total is 500, with a maximum of -100 disadvantages (all non-quirk negative traits) and -5 in quirks. If you go above -50 in disadvantages, I'm likely to be stricter about making sure they really affect the game. I want this to be "anything goes" as much as possible without allowing anything blatantly abusive. The big three restrictions: *Tech Level is 8. Characters may not begin play at higher tech levels, but will be allowed "downtime" to attempt to invent or commission the invention of higher TL items. *PK's rules on allies apply. *Modular Abilities (Cosmic Power) is prohibited. Within these guidelines, though, I'm very much looking forward to seeing what kinds of characters you can come up with! Other minor points: *No restrictions on spending starting wealth. *Control Rating is 2. Characters may begin play with black-market weapons for double normal cost. *Mana level is normal. *Supernatural abilities should have one of the Magical, Super, or Cosmic modifiers. Feel free to create psi-themed characters with psionics talents, but for game mechanics purposes there will be no distinction between psionics and super powers. *Society is a "classless meritocracy" (i.e. can only buy 2 status outright, rest comes from wealth and rank). *If you really, really, want to buy rank, you can buy up to Mercenary Rank 3. This will mainly function as an equivalent-point-cost Ally Group of competent but non-super members of the mercenary company. I'll be using detailed hit locations, a variation of "Restricted Dodge Against Firearms" from Tactical Shooting, and possibly other optional rules if I think would make the game more fun (I'm open to player suggestions there). Benefiting from cinematic rules will require a relevant advantage or perk. For those who don't have Tactical Shooting, here's "Restricted Dodge" in a nutshell: normal characters will be limited to dodging one enemy gunperson per turn, though I'll loosen this for characters with Extra Attack and Altered Time Rate. This makes it possible, just slightly more difficult, to build characters with extreme bullet-dodging capabilities.
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Innkeeper's Quest: A GURPS Dungeon Fantasy Forum Quest Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Last edited by Michael Thayne; 04-01-2011 at 11:58 PM. |
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