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Originally Posted by Jürgen Hubert
I can see making them SM+1 given their height and especially length. In fact, I should probably do give them that in the next version. However, SM+2 seems a bit much, given that they don't have nearly as much bulk as half-giants.
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You're right they don't have as much bulk as half-giants. I'm just following GURPS rules for determining SM:
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When creating a creature that is larger or smaller than a human, find its SM by looking up its longest dimension – height for upright creatures such as giants, length for horizontal creatures such as cats and dragons, diameter for blobs – on the Size Modifier Table (above).
If a creature’s longest dimension falls between two entries on the table, base its SM on the higher value. Box-, sphere-, or blob-shaped characters add +2 to SM; elongated boxes, like most ground vehicles, add +1.
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Their longest dimension is 10 foot 8 inches to 11 foot.
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Furthermore, I wouldn't give them increased ST, either - they never got any Strength bonuses in the original material, and much of their musculature is probably used to support that heavy exoskeleton as well as their leaping muscles.
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Well 3rd ed gave them Strength +2, but one of thes reason I gave them:
ST +5 (NFM -40%, SM+2 -20%) [15];
is that they mass 450lbs -470 lbs. Think about what that should mean for slams. You could drop that to HP +5 (SM+2 -20%) [8]; which saves 7 points.
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Originally Posted by Jürgen Hubert
Furthermore, I consider +2 DX to be plenty - that's already very, very dexterous (the same goes for your elves).
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Originally Posted by Thri-kreen of athas page 23
Despite their great size, thri-kreen are quite dexterous. The adjusted Dexterity for a thri-kreen player character ranges from a minimum of 17 to a maximum of 22. While the most agile halflings and elves are equal to the most agile thri-kreen, the average thri-kreen is more dexterous than an average member of any other race.
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