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#1 | |||||
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Banned
Join Date: Aug 2004
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ST +5 (NFM -40%, SM+2 -20%) [15]; is that they mass 450lbs -470 lbs. Think about what that should mean for slams. You could drop that to HP +5 (SM+2 -20%) [8]; which saves 7 points. Quote:
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#2 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Less focus on the details, more focus on the feeling.
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#3 |
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Banned
Join Date: Aug 2004
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#4 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Right. But trying to do exact conversions of AD&D material to GURPS are generally doomed. (For instance, try to get non-supers characters to fight a converted Great Wyrm red dragon...)
Within the setting of Dark Sun, what is the feeling of Thri-kreen? |
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#5 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Me and him did this tango earlier. Better just to move on, I think.
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 | |
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Banned
Join Date: Aug 2004
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#8 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#9 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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So I'm kind of a fan of how D&D (and in particular, Dark Sun) treated mental combat.
Anyone convert the harbingers and constructs over? For example, "The Sword," a specialization of Mind Thrust. Or "The Forest," a specialization of Mind Blank. What ARE the GURPS assumptions for mental combat? (Book and page citations are enough, I think I have all the books. :-P) |
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#10 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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| Tags |
| conversion, dark sun |
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