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Old 02-14-2011, 11:20 AM   #6
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Dark Sun Conversion

Quote:
Originally Posted by NineDaysDead View Post
A thri kreen template (I favour higher point templates that tend to significantly differ from baseline humans):

Athasian Thri-kreen [370]
ST +5 (NFM -40%, SM+2 -20%) [20]; DX +3 [60]; IQ -1 [-20].
I can see making them SM+1 given their height and especially length. In fact, I should probably do give them that in the next version. However, SM+2 seems a bit much, given that they don't have nearly as much bulk as half-giants. Furthermore, I wouldn't give them increased ST, either - they never got any Strength bonuses in the original material, and much of their musculature is probably used to support that heavy exoskeleton as well as their leaping muscles. Furthermore, I consider +2 DX to be plenty - that's already very, very dexterous (the same goes for your elves).

I will have to think about the other elements in your list. I think your writeup would make for a fine "Dungeon Fantasy"-style enemy writeup - a dangerous foe of the desert. However, for a base racial template this is probably a bit much, and I would prefer it if they remain playable for ordinary "heroic" campaigns at 150 points or less.
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