Quote:
Originally Posted by Jürgen Hubert
Well, while I like quite a few things they did with 4E, others were done to simply shoehorn something into the existing rule system.
And in that case, I feel free to ignore it. My goal is to create a flavorful Dark Sun experience grounded in the GURPS ruleset, and thus I will just pick whatever sounds coolest. So, what works better for me and my games - that defiling is seen as a quick and tempting path to more power, or not?
For me, the former is far more interesting.
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Yeah, I never played a wizard in 2e Athas (Thri-Kreen are too cool not play; so everytime I played Dark Sun I was a Ranger) so I don't recall at all how it works. I was just trying to figure out the point of 4e Defiling, as far as I can tell (unless I missed something) there isn't one.