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Old 02-13-2011, 02:34 PM   #11
Jürgen Hubert
 
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Join Date: Sep 2004
Location: Oldenburg, Germany
Default Re: GURPS Dark Sun Conversion

Quote:
Originally Posted by sir_pudding View Post
Although, at least in 4e, there's little good reason to be a defiler at all, AFAICT. Preserving isn't harder in any meaningful way, and the Paragon paths available are equivalent.
Well, while I like quite a few things they did with 4E, others were done to simply shoehorn something into the existing rule system.

And in that case, I feel free to ignore it. My goal is to create a flavorful Dark Sun experience grounded in the GURPS ruleset, and thus I will just pick whatever sounds coolest. So, what works better for me and my games - that defiling is seen as a quick and tempting path to more power, or not?

For me, the former is far more interesting.
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