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Originally Posted by NineDaysDead
"You seem to be refuting a point I'm not making."
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Really? We can't be civil anymore?
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Originally Posted by NineDaysDead
Where did this obsession with psychic mutant dinosaurs come from?
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Because Dark Sun has psychic mutant dinosaurs that you fight. That's what higher level games tend to be about. And overthrowing god-kings. And looting ruins of ancient magical kingdoms.
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Originally Posted by NineDaysDead
You seem to be trying to put words into my mouth.
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No. I'm saying that a conversion should allow people to play all different types of games, from trying to cross the desert from one city-state to another Caravan to Ein Arris style, to going all jackie chan with a sharpened shinbone on something that outmasses you by 5 tons in an arena, to facing down the closest thing to a god the setting has.
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Originally Posted by NineDaysDead
And your point is? I haven't disagreed with the "JUST worry about the environment" angle. Howeve, the Thri-Kreen template isn't designed to worry about crossing the wastelands, because that's exactly what they're good at!
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They don't need three extra attacks that D&D says they get. They don't need to jump exactly as high as D&D says they do. They don't need lots of things. You just need to model "big insect-man who is a social misfit." They don't need to be 300 points. They can be, sure. But I think you're snagging too many D&D mechanics to model, and making it so that in a GURPS Dark Sun game with the same approximate power level as a beginning D&D Dark Sun game, people can't afford to play the same character options that they can in D&D.
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Originally Posted by NineDaysDead
Yes, they are. Have you read Thri-Kreen of Athas?
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Thumbed through it back in the day.
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Originally Posted by NineDaysDead
I've written the templates with the goal of verisimilitude. Some come out high when converted to GURPS.
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Which is more important? That things in GURPS exactly match the description of things in D&D, or that people can play the same things in the conversion that they can in D&D?
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Originally Posted by NineDaysDead
I'm not suggesting a "generic" conversion, I'm making a Dark sun conversion.
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Are you making a Dark Sun conversion for just your preferred power level? Or for anyone who wants to play a Dark Sun game at a variety of power levels? I think the second is more useful.
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Originally Posted by NineDaysDead
I'm looking at the Banestorm Racial templates. They range from -60 points to 627!, yet people still mange to play in that setting some how.
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People don't play Djinn. The standard Dark Sun races were playable by everyone. Look at Banestorm racial templates. All the ones that you might normally expect to see in a game are under about 150 points.