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Old 02-13-2011, 03:44 AM   #18
NineDaysDead
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Default Re: GURPS Dark Sun Conversion

Quote:
Originally Posted by Crakkerjakk View Post
Most post-apoc games tend to play up the "surviving the environment" angle. They take away any safety net of civilization to fall back on. Now, you can do high point games in which not only are you capable of surviving the environment, but can also beat up the aforementioned psychic mutant dinosaurs.
"You seem to be refuting a point I'm not making." Where did this obsession with psychic mutant dinosaurs come from? You seem to be trying to put words into my mouth.
Quote:
Originally Posted by Crakkerjakk View Post
But ideally you also want enough flexibility to allow people to play games in which they JUST worry about the environment and getting a caravan from one city-state to the next.
"You seem to be refuting a point I'm not making." And your point is? I haven't disagreed with the "JUST worry about the environment" angle. Howeve, the Thri-Kreen template isn't designed to worry about crossing the wastelands, because that's exactly what they're good at! Have you read Thri-Kreen of Athas?

Quote:
Originally Posted by Crakkerjakk View Post
The thri-kreen are freakin super-velociraptors that eat other sentients, as you've written them.
Yes, they are. Have you read Thri-Kreen of Athas?

Quote:
Originally Posted by Crakkerjakk View Post
The point is, the way you've written the racial templates allows you to play the types of games you like,
I've written the templates with the goal of verisimilitude. Some come out high when converted to GURPS.
Quote:
Originally Posted by Crakkerjakk View Post
It's less useful as a generic conversion for whoever may wander along.
I'm not suggesting a "generic" conversion, I'm making a Dark sun conversion.
Quote:
Originally Posted by Crakkerjakk View Post
Look at the DF templates.
I'm looking at the Banestorm Racial templates. They range from -60 points to 627!, yet people still mange to play in that setting some how.
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